Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2026, 23:27
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 166 | 91 | 41 | 0 | 335 | 36.0 cm | 2.22 | 69% | 28% | 0:16 |
| pho` | 110 | 90 | 83 | 0 | 259 | 20.3 cm | 1.08 | 52% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 4 | 1 | 4 kills | |||
| dVp! | 13 | 2 | 1 | 3 | 5 kills | ||
| -uh.StarzZz`- | 12 | 2 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 1:57 when Stealth scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 513. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 15 pickups, 1 captures, 0 solos, 0 assists, 53 flag kills, 7 covers, 0 seals, 38 returns, 35 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 106 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: dVp! logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 105 |
| 97 |
| 72 |
| 0 |
| 308 |
| - |
| 1.35 |
| 57% |
| 32% |
| 0:09 |
| Team Total | 381 | 278 | 196 | 0 | 902 | 28.1 cm | 1.42 | 59% | 31% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 227 | 106 | 91 | 0 | 310 | 13.5 cm | 1.16 | 54% | 36% | 0:07 |
| Stealth | 95 | 48 | 89 | 0 | 257 | 82.4 cm | 0.54 | 35% | 19% | 0:07 |
| NO_Limits | 82 | 42 | 98 | 0 | 301 | - | 0.43 | 30% | 14% | 0:06 |
| Team Total | 404 | 196 | 278 | 0 | 868 | 48.0 cm | 0.71 | 41% | 24% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| NO_Limits | 4 | 1 | 3 kills |
| Stealth | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 7 | 1 | 10 kills | |||
| dVp! | 5 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 4 kills | |||||
| NO_Limits | 4 kills | |||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 21/12 | 29 | 0 | 2 | 14 | 0 | 15 | 1 | 513 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 12/- | 0 | 3 | 0 | 8 | 0 | 8 | 1 | 304 |
| - | Stealth | Attacker | 7 | 1 | 0 | 0 | 5 | 0/- | 71 | 5 | 0 | 5 | 0 | 5 | 0 | 244 |
| - | NO_Limits | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 0 | 1 | 1 | 3 | 0 | 4 | 1 | 184 |
| - | pho` | Attacker | 15 | 0 | 0 | 0 | 5 | 0/- | 0 | 4 | 1 | 4 | 0 | 5 | 0 | 176 |
| - | dVp! | Attacker | 9 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 3 | 1 | 1 | 1 | 0 | 89 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| dVp! | 30000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| NO_Limits | 20000 | - | - | 21 | 23 | 27 | 0 | Rhythmic fluctuation | |
| Stealth | 30000 | - | - | 44 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.63x. You helped keep the score under control with 14 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team more than expected here and finished at 1.24x. You helped keep the score under control with 8 mid returns and 1 clutch return. You fought efficiently: 91-41 with a 2.22 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Stealth | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. I think survival was your main issue: 48-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| NO_Limits | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 42-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| dVp! | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 97-72 with a 1.35 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |