Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2026, 23:39
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 339 | 109 | 92 | 0 | 259 | 20.3 cm | 1.18 | 54% | 42% | 0:07 |
| _-=Pr3dazZz=- | 327 | 98 | 90 | 0 | 322 | 36.0 cm | 1.09 | 52% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dVp! | 21 | 3 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 16 | 4 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 19 | 12 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 16-3 in favour of Red Team.
The opening breakthrough came at 0:17 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 16 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:43, with pho` finishing for Red Team. That score set the closing shape of the match at 16-3.
dVp! stood out as the main objective influence with 13 grabs, 5 captures, 3 returns, and an MVP score of 1025. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 80 grabs, 47 pickups, 19 captures, 6 solos, 14 assists, 107 flag kills, 59 covers, 7 seals, 60 returns, 0 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 109 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 286 |
| 115 |
| 76 |
| 0 |
| 375 |
| - |
| 1.51 |
| 60% |
| 31% |
| 0:08 |
| Team Total | 952 | 322 | 258 | 0 | 956 | 28.1 cm | 1.25 | 56% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 294 | 135 | 104 | 0 | 351 | 13.5 cm | 1.30 | 56% | 40% | 0:06 |
| NO_LimitsFB | 147 | 67 | 107 | 0 | 378 | - | 0.63 | 39% | 19% | 0:06 |
| Stealth | 126 | 56 | 111 | 0 | 307 | 82.4 cm | 0.50 | 34% | 18% | 0:05 |
| Team Total | 567 | 258 | 322 | 0 | 1036 | 48.0 cm | 0.80 | 44% | 26% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 3 |
| 4 kills |
| NO_Limits | 7 | 2 | 3 kills |
| Stealth | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dVp! | 7 | 8 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| NO_Limits | 3 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dVp! | Attacker | 13 | 5 | 4 | 3 | 8 | 0/- | 817 | 4 | 15 | 0 | 0 | 3 | 0 | 1025 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 7 | 2 | 2 | 21 | 0/- | 479 | 9 | 12 | 0 | 0 | 13 | 1 | 851 |
| - | pho` | Attacker | 16 | 4 | 3 | 1 | 30 | 0/- | 304 | 7 | 16 | 0 | 1 | 16 | 1 | 706 |
| - |
| Attacker |
| 18 |
| 1 |
| 2 |
| 0 |
| 26 |
| 0/- |
| 193 |
| 9 |
| 13 |
| 0 |
| 0 |
| 13 |
| 0 |
| 402 |
| - | NO_Limits | Attacker | 6 | 1 | 1 | 0 | 12 | 0/- | 49 | 6 | 1 | 0 | 0 | 11 | 1 | 234 |
| - | Stealth | Attacker | 11 | 1 | 2 | 0 | 10 | 0/- | 57 | 12 | 2 | 0 | 0 | 4 | 1 | 191 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 22 | 0 | Good connection | |
| dVp! | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 43 | 44 | 44 | 0 | Good connection | |
| NO_Limits | 20000 | - | - | 21 | 24 | 28 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dVp! | Godlike | Attacker | You put together a top-level game here and finished at 2.19x. Excellent flag running from you: 13 grabs became 5 caps and 3 solos. You fought efficiently: 115-76 with a 1.51 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.07x. Very strong flag running: you made 16 grabs count with 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.84x. Your attacking play was strong, especially because you turned 16 grabs into 4 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. Excellent flag running from you: 18 grabs became 1 cap. You fought efficiently: 135-104 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| NO_Limits | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 6 grabs led to 1 cap. I think survival was your main issue: 67-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You were dangerous with the flag: 11 grabs led to 1 cap. I think survival was your main issue: 56-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |