Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2026, 23:11
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 304 | 111 | 98 | 0 | 290 | 13.5 cm | 1.13 | 53% | 39% | 0:06 |
| _-=Pr3dazZz=- | 196 | 87 | 67 | 0 | 256 | 36.0 cm | 1.30 | 56% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 5 | 3 kills | ||||
| _-=Pr3dazZz=- | 15 | 3 | 1 | 4 kills | |||
| -uh.StarzZz`- | 12 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 7-0 in favour of Red Team.
The opening breakthrough came at 0:13 when NO_Limits scored for Red Team. Red Team created more scoring chances, converting 7 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:24, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 7-0.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 21 returns, and an MVP score of 766. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 57 grabs, 22 pickups, 7 captures, 4 solos, 3 assists, 72 flag kills, 50 covers, 0 seals, 50 returns, 35 mid returns, 15 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 172 |
| 51 |
| 58 |
| 0 |
| 247 |
| - |
| 0.88 |
| 47% |
| 21% |
| 0:11 |
| Team Total | 672 | 249 | 223 | 0 | 793 | 24.7 cm | 1.12 | 53% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 179 | 96 | 77 | 0 | 242 | 20.3 cm | 1.25 | 55% | 40% | 0:08 |
| -cide- | 155 | 78 | 73 | 0 | 338 | 46.0 cm | 1.07 | 52% | 24% | 0:09 |
| Stealth | 136 | 49 | 99 | 0 | 283 | 82.4 cm | 0.49 | 33% | 18% | 0:06 |
| Team Total | 470 | 223 | 249 | 0 | 863 | 49.6 cm | 0.90 | 47% | 26% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 4 kills |
| NO_Limits | 5 | 1 | 3 kills |
| Stealth | 3 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 5 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| -cide- | 2 | 5 kills | ||||
| NO_Limits | 4 kills | |||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 28/15 | 3 | 2 | 9 | 15 | 0 | 21 | 3 | 766 |
| - | NO_Limits | Attacker | 15 | 3 | 2 | 3 | 3 | 0/- | 464 | 2 | 10 | 3 | 0 | 3 | 2 | 663 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 1 | 1 | 6 | 0/- | 233 | 7 | 18 | 1 | 0 | 2 | 2 | 520 |
| - | -cide- | Attacker | 13 | 0 | 0 | 0 | 7 | 0/- | 0 | 3 | 8 | 5 | 0 | 7 | 4 | 358 |
| - | pho` | Attacker | 13 | 0 | 0 | 0 | 13 | 0/- | 0 | 2 | 3 | 3 | 0 | 9 | 3 | 344 |
| - | Stealth | Defender | 0 | 0 | 0 | 0 | 0 | 15/- | 0 | 6 | 2 | 8 | 0 | 8 | 1 | 296 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| NO_Limits | 25000 | - | - | 19 | 21 | 25 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 46 | 49 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 77 | 83 | 93 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| NO_Limits | Godlike | Attacker | You put together a top-level game here and finished at 2.24x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 3 solos. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.92x. You helped keep the score under control with 15 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.44x. Your grabs and running were a real strength, with 15 grabs turning into 2 caps and 1 solo. You fought efficiently: 87-67 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| pho` | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 55% efficiency shows the fight selection was generally good. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Stealth | Stable | Defender | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your defensive timing was good: 8 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 49-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |