21 Jul 2026, 22:32
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 267 | 126 | 57 | 0 | 313 | 13.5 cm | 2.21 | 69% | 41% | 0:11 |
| pho`FB | 130 | 87 | 74 | 0 | 218 | 20.3 cm | 1.18 | 54% | 40% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 9 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 7 | 1 | 5 kills | |||
| pho` | 14 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 2:02 when Stealth scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:24, with pho` finishing for Red Team. That score set the closing shape of the match at 3-2.
_-=Pr3dazZz=- stood out as the main objective influence with 2 grabs, 0 captures, 21 returns, and an MVP score of 739. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 53 grabs, 28 pickups, 5 captures, 0 solos, 8 assists, 76 flag kills, 28 covers, 0 seals, 47 returns, 44 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| NO_Limits |
| 111 |
| 60 |
| 74 |
| 0 |
| 308 |
| - |
| 0.81 |
| 45% |
| 21% |
| 0:08 |
| Team Total | 508 | 273 | 205 | 0 | 839 | 16.9 cm | 1.33 | 57% | 33% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 311 | 105 | 92 | 0 | 318 | 36.0 cm | 1.14 | 53% | 35% | 0:07 |
| Stealth | 100 | 60 | 94 | 0 | 257 | 82.4 cm | 0.64 | 39% | 23% | 0:07 |
| L/\T/\~ | 83 | 40 | 87 | 0 | 267 | - | 0.46 | 31% | 15% | 0:07 |
| Team Total | 494 | 205 | 273 | 0 | 842 | 59.2 cm | 0.75 | 43% | 25% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| Stealth | 9 | 2 | 3 kills |
| L/\T/\~ | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 2 | 14 kills | |||
| _-=Pr3dazZz=- | 4 | 9 kills | ||||
| pho` | 2 | 6 kills | ||||
| NO_Limits | 4 kills | |||||
| Stealth | 4 kills | |||||
| L/\T/\~ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 1 | 0 | 0 | 34/15 | 32 | 1 | 6 | 18 | 0 | 21 | 3 | 739 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 22/- | 32 | 2 | 9 | 15 | 0 | 15 | 0 | 487 |
| - | pho` | Attacker | 19 | 1 | 2 | 0 | 5 | 0/- | 162 | 8 | 2 | 3 | 0 | 3 | 0 | 334 |
| - |
| Attacker |
| 15 |
| 1 |
| 1 |
| 0 |
| 4 |
| 0/- |
| 146 |
| 3 |
| 2 |
| 1 |
| 0 |
| 1 |
| 0 |
| 269 |
| - | NO_Limits | Attacker | 9 | 1 | 2 | 0 | 5 | 0/- | 106 | 9 | 6 | 4 | 0 | 4 | 0 | 259 |
| - | Stealth | Attacker | 8 | 1 | 1 | 0 | 6 | 0/- | 21 | 5 | 3 | 3 | 0 | 3 | 0 | 220 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| NO_Limits | 25000 | - | - | 20 | 24 | 27 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 45 | 47 | 0 | Minor variation | |
| L/\T/\~ | 25000 | - | - | 45 | 47 | 49 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.15x. Your defensive timing was good: 18 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.69x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You fought efficiently: 126-57 with a 2.21 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| L/\T/\~ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. Very strong flag running: you made 15 grabs count with 1 cap. I think survival was your main issue: 40-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| NO_Limits | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. Excellent flag running from you: 19 grabs became 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 60-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |