Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Moli | 26 | 27% | 129 | 210 | 129 | Swingy |
Moli: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 1716 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 26 CTF matches, 1373 objective events, 1716 CTF kills, and 7716 MVP score. Per match that is 52.8 objective events, 66.0 kills, and 296.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 26 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 346 grabs, 124 pickups, 29 caps, and 13 solos. Finish rate is 6% from touches and 45% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 208 returns, 101 mid returns, 35 clutch returns, and 304 flag kills. That is 13.2 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 48 assists, 153 covers, and 12 seals, running at 8.19 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 35% wins over 20 games, which the report department has officially filed as mixed form. Moli has spent the most time on CTF-1on1-Midle-v2, with 5 recorded games there and a 40% win rate.
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (467 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1373 objective actions: 346 grabs, 29 caps, 344 returns, 304 flag kills, and 213 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.