Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2026, 20:15
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 267 | 98 | 99 | 0 | 300 | 36.0 cm | 0.99 | 50% | 34% | 0:07 |
| SireginaldWankington | 191 | 88 | 89 | 0 | 342 | - | 0.99 | 50% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 19 | 5 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 18 | 3 | 1 | 4 kills | |||
| Contra.O2 | 18 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:23 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:39, with tono finishing for Blue Team. That score set the closing shape of the match at 4-5.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 3 captures, 17 returns, and an MVP score of 667. Moli made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 31 pickups, 9 captures, 1 solos, 8 assists, 93 flag kills, 43 covers, 0 seals, 62 returns, 54 mid returns, 8 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 34% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Moli produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 62 |
| 86 |
| 0 |
| 257 |
| - |
| 0.72 |
| 42% |
| 25% |
| 0:08 |
| Team Total | 640 | 248 | 274 | 0 | 899 | 36.0 cm | 0.91 | 48% | 28% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 283 | 115 | 75 | 0 | 376 | 19.6 cm | 1.53 | 61% | 32% | 0:09 |
| -cide- | 198 | 81 | 90 | 0 | 284 | 46.0 cm | 0.90 | 47% | 29% | 0:07 |
| Contra.O2 | 163 | 78 | 83 | 0 | 286 | - | 0.94 | 48% | 27% | 0:08 |
| Team Total | 644 | 274 | 248 | 0 | 946 | 32.8 cm | 1.10 | 52% | 29% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 14 | 3 | 3 kills |
| Moli | 3 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| Contra.O2 | 2 | 7 kills | ||||
| SireginaldWankington | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Moli | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 0 | 0 | 0 | 25/3 | 55 | 6 | 7 | 16 | 0 | 17 | 1 | 667 |
| - | tono | Defender | 0 | 1 | 0 | 0 | 0 | 28/11 | 45 | 4 | 3 | 21 | 0 | 22 | 1 | 647 |
| - | -cide- | Attacker | 21 | 1 | 3 | 1 | 9 | 0/- | 236 | 7 | 7 | 2 | 0 | 4 | 2 | 537 |
| - | Contra.O2 | Attacker | 12 | 3 | 1 | 0 | 9 | 0/- | 219 | 8 | 8 | 8 | 0 | 8 | 0 | 497 |
| - | SireginaldWankington | Attacker | 17 | 0 | 2 | 0 | 11 | 0/- | 191 | 3 | 10 | 3 | 0 | 5 | 1 | 487 |
| - | Moli | Attacker | 21 | 1 | 2 | 0 | 11 | 0/- | 154 | 3 | 8 | 4 | 0 | 6 | 3 | 483 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| SireginaldWankington | 25000 | - | - | 15 | 18 | 21 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 16 | 0 | Good connection | |
| Moli | 25000 | - | - | 46 | 48 | 50 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| Contra.O2 | 25000 | - | - | 27 | 30 | 40 | 0 | Sawtooth variation | |
| tono | 25000 | 250 | 144Hz | 76 | 81 | 86 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.78x. You carried real threat on attack, turning 21 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Defender | You gave your team more than expected here and finished at 1.24x. Your defensive timing was good: 21 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 115-75 with a 1.53 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Defender | You had a positive match and your 1.20x rating backs that up. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| SireginaldWankington | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Moli | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 21 grabs into 1 cap. I think survival was your main issue: 62-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Contra.O2 | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 12 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |