Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2026, 00:03
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 260 | 119 | 103 | 0 | 379 | 13.5 cm | 1.16 | 54% | 35% | 0:06 |
| ROSE | 89 | 40 | 84 | 0 | 288 | - | 0.48 | 32% | 18% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 19 | 4 | 3 kills | ||||
| newut | 20 | 3 | 3 kills | ||||
| -uh.StarzZz`- | 14 | 3 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 0:34 when tono scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:22, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-9.
newut stood out as the main objective influence with 11 grabs, 2 captures, 5 returns, and an MVP score of 682. tono made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 46 grabs, 41 pickups, 10 captures, 2 solos, 10 assists, 76 flag kills, 42 covers, 0 seals, 35 returns, 28 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: tono produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Moli |
| 78 |
| 47 |
| 95 |
| 0 |
| 201 |
| - |
| 0.49 |
| 33% |
| 23% |
| 0:06 |
| Team Total | 427 | 206 | 282 | 0 | 868 | 13.5 cm | 0.73 | 42% | 27% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 249 | 97 | 62 | 0 | 442 | 19.6 cm | 1.56 | 61% | 28% | 0:10 |
| newut | 239 | 101 | 70 | 0 | 309 | - | 1.44 | 59% | 33% | 0:09 |
| pho` | 204 | 84 | 74 | 0 | 268 | 20.3 cm | 1.14 | 53% | 35% | 0:08 |
| Team Total | 692 | 282 | 206 | 0 | 1019 | 19.9 cm | 1.37 | 58% | 31% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 3 kills |
| Moli | 8 | 2 kills |
| ROSE | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 9 kills | ||||
| newut | 2 | 9 kills | ||||
| -uh.StarzZz`- | 4 | 7 kills | ||||
| pho` | 4 kills | |||||
| Moli | 3 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 11 | 2 | 3 | 2 | 12 | 0/- | 330 | 5 | 17 | 4 | 0 | 5 | 1 | 682 |
| - | pho` | Attacker | 10 | 5 | 2 | 0 | 10 | 0/- | 468 | 11 | 3 | 2 | 0 | 3 | 0 | 679 |
| - | tono | Defender | 3 | 2 | 3 | 0 | 0 | 17/4 | 102 | 7 | 9 | 10 | 0 | 13 | 4 | 644 |
| - | -uh.StarzZz`- | Defender | 3 | 1 | 0 | 0 | 0 | 24/7 | 81 | 7 | 6 | 7 | 0 | 8 | 1 | 469 |
| - | ROSE | Attacker | 9 | 0 | 1 | 0 | 5 | 0/- | 19 | 2 | 7 | 2 | 0 | 3 | 1 | 185 |
| - | Moli | Attacker | 10 | 0 | 1 | 0 | 8 | 0/- | 0 | 9 | 0 | 3 | 0 | 3 | 0 | 147 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| Moli | 25000 | - | - | 44 | 46 | 47 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 288 | 290 | 291 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 91 | 94 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 78 | 82 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.56x. You ran the flag well and gave your team end product: 5 caps from 10 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.47x. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps and 2 solos. You fought efficiently: 101-70 with a 1.44 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Godlike | Defender | Well played, this was a fantastic performance at 1.37x. Your defensive timing was good: 10 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 97-62 with a 1.56 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| ROSE | Feeding | Attacker | You had a rough game at 0.45x, so I think your goal should be to simplify and rebuild from safer plays. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 40-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Moli | Feeding | Attacker | You had a rough game at 0.40x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 47-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |