Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2026, 20:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 243 | 103 | 41 | 0 | 346 | 19.6 cm | 2.51 | 72% | 30% | 0:16 |
| newutFB | 207 | 114 | 76 | 0 | 325 | - | 1.50 | 60% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 13 | 2 | 2 | 2 | 5 kills | ||
| newut | 20 | 8 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 13 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 1:32 when newut scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:34, with tono finishing for Red Team. That score set the closing shape of the match at 5-1.
newut stood out as the main objective influence with 16 grabs, 1 capture, 7 returns, and an MVP score of 610. Vu3k made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 23 pickups, 6 captures, 1 solos, 6 assists, 68 flag kills, 14 covers, 0 seals, 45 returns, 44 mid returns, 1 clutch returns, and 1 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 92 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: O2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Moli |
| 78 |
| 51 |
| 85 |
| 0 |
| 282 |
| - |
| 0.60 |
| 38% |
| 24% |
| 0:07 |
| Team Total | 528 | 268 | 202 | 0 | 953 | 19.6 cm | 1.33 | 57% | 31% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 235 | 92 | 77 | 0 | 318 | 36.0 cm | 1.19 | 54% | 38% | 0:08 |
| Vu3k | 104 | 60 | 96 | 0 | 294 | - | 0.63 | 38% | 23% | 0:06 |
| O2 | 86 | 50 | 95 | 0 | 259 | - | 0.53 | 34% | 20% | 0:06 |
| Team Total | 425 | 202 | 268 | 0 | 871 | 36.0 cm | 0.75 | 43% | 28% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| O2 | 6 | 2 | 3 kills |
| Moli | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 6 | 2 | 11 kills | |||
| newut | 3 | 8 kills | ||||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| Vu3k | 4 kills | |||||
| O2 | 3 kills | |||||
| Moli | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 16 | 1 | 3 | 1 | 10 | 0/- | 354 | 4 | 5 | 7 | 0 | 7 | 0 | 610 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 27/10 | 9 | 1 | 4 | 16 | 0 | 16 | 0 | 510 |
| - | tono | Defender | 0 | 3 | 0 | 0 | 0 | 21/2 | 3 | 4 | 2 | 14 | 0 | 14 | 0 | 463 |
| - | Moli | Attacker | 13 | 1 | 2 | 0 | 0 | 0/- | 142 | 6 | 1 | 1 | 0 | 1 | 0 | 269 |
| - | Vu3k | Attacker | 13 | 0 | 1 | 0 | 7 | 0/- | 0 | 3 | 1 | 4 | 0 | 5 | 1 | 224 |
| - | O2 | Attacker | 10 | 1 | 0 | 0 | 3 | 0/- | 91 | 5 | 1 | 2 | 1 | 2 | 0 | 204 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Moli | 25000 | - | - | 48 | 49 | 51 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 90 | 92 | 96 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 83 | 89 | 93 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 15 | 15 | 16 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 29 | 37 | 0 | Variable ping | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 67 | 70 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You were dangerous with the flag: 16 grabs led to 1 cap and 1 solo. You fought efficiently: 114-76 with a 1.50 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.43x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 103-41 with a 2.51 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Vu3k | Feeding | Attacker | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 60-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Moli | Feeding | Attacker | This was a hard outing for you at 0.60x; treat it as a reset point, not a verdict on your ability. Your attacking runs had purpose, with 13 grabs leading to 1 cap. I think survival was your main issue: 51-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Feeding | Attacker | You had a rough game at 0.52x, so I think your goal should be to simplify and rebuild from safer plays. Your grabs and running were a real strength, with 10 grabs turning into 1 cap. I think survival was your main issue: 50-95 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |