Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2026, 21:41
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 216 | 81 | 93 | 0 | 291 | 36.0 cm | 0.87 | 47% | 30% | 0:07 |
| =oZ`Locomot!Ve=FB | 203 | 102 | 86 | 0 | 303 | - | 1.19 | 54% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 12 | 6 | 1 | 5 kills | |||
| Grossebaf | 11 | 6 | 1 | 5 kills | |||
| O2 | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:41 when Grossebaf scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:36, with O2 finishing for Blue Team. That score set the closing shape of the match at 4-6.
Grossebaf stood out as the main objective influence with 19 grabs, 2 captures, 1 return, and an MVP score of 616. Moli made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 26 pickups, 10 captures, 3 solos, 8 assists, 72 flag kills, 36 covers, 0 seals, 45 returns, 40 mid returns, 5 clutch returns, and 0 cherry picks.
=oZ`Locomot!Ve= supplied the sharpest shooting numbers, finishing with 34% accuracy and 102 kills.
Banter read: Grossebaf did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Moli produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Moli |
| 144 |
| 54 |
| 85 |
| 0 |
| 238 |
| - |
| 0.64 |
| 39% |
| 23% |
| 0:07 |
| Team Total | 563 | 237 | 264 | 0 | 832 | 36.0 cm | 0.90 | 47% | 29% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 242 | 101 | 83 | 0 | 314 | - | 1.22 | 55% | 32% | 0:07 |
| Grossebaf | 188 | 92 | 77 | 0 | 288 | - | 1.19 | 54% | 33% | 0:08 |
| O2 | 137 | 71 | 77 | 1 | 307 | - | 0.92 | 48% | 25% | 0:08 |
| Team Total | 567 | 264 | 237 | 1 | 909 | - | 1.11 | 53% | 30% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| _-=Pr3dazZz=- | 11 | 2 | 3 kills |
| Moli | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 4 | 9 kills | ||||
| Grossebaf | 2 | 9 kills | ||||
| O2 | 2 | 7 kills | ||||
| newut | 4 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Moli | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 19 | 2 | 3 | 1 | 4 | 0/- | 464 | 6 | 5 | 1 | 0 | 1 | 0 | 616 |
| - | newut | Defender | 1 | 2 | 1 | 0 | 0 | 20/4 | 35 | 5 | 4 | 11 | 0 | 13 | 2 | 528 |
| - | =oZ`Locomot!Ve= | Attacker | 6 | 1 | 1 | 0 | 13 | 0/- | 151 | 4 | 12 | 10 | 0 | 10 | 0 | 510 |
| - | Moli | Attacker | 17 | 2 | 2 | 1 | 6 | 0/- | 248 | 4 | 3 | 3 | 0 | 4 | 2 | 487 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 22/6 | 2 | 4 | 5 | 12 | 0 | 13 | 0 | 461 |
| - | O2 | Attacker | 13 | 2 | 1 | 1 | 7 | 0/- | 101 | 3 | 7 | 3 | 0 | 4 | 1 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Moli | 25000 | - | - | 48 | 49 | 52 | 0 | Minor variation | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 48 | 50 | 53 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 97 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 32 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Dominating | Defender | You played well and finished above your usual level at 1.18x. You helped keep the score under control with 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Grossebaf | Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 19 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Locomot!Ve= | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 6 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You helped keep the score under control with 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Moli | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. You ran the flag well and gave your team end product: 2 caps and 1 solo from 17 grabs. I think survival was your main issue: 54-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 13 grabs into 2 caps and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |