Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2026, 19:16
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 234 | 112 | 73 | 0 | 277 | 13.5 cm | 1.53 | 61% | 42% | 0:09 |
| -cide- | 182 | 72 | 92 | 0 | 242 | 46.0 cm | 0.78 | 44% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 7 | 3 kills | ||||
| newut | 15 | 8 | 1 | 2 | 5 kills | ||
| Grossebaf | 16 | 2 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 2:28 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:28, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-0.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 4 returns, and an MVP score of 616. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 19 pickups, 5 captures, 1 solos, 6 assists, 67 flag kills, 26 covers, 0 seals, 48 returns, 45 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 68 |
| 89 |
| 0 |
| 264 |
| - |
| 0.76 |
| 43% |
| 26% |
| 0:07 |
| Team Total | 536 | 252 | 254 | 0 | 783 | 29.7 cm | 0.99 | 50% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 246 | 105 | 84 | 0 | 299 | - | 1.25 | 56% | 35% | 0:07 |
| newutFB | 174 | 108 | 79 | 0 | 300 | - | 1.37 | 58% | 36% | 0:08 |
| ROSE | 59 | 41 | 89 | 0 | 205 | - | 0.46 | 32% | 20% | 0:07 |
| Team Total | 479 | 254 | 252 | 0 | 804 | - | 1.01 | 50% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 1 |
| 4 kills |
| Moli | 7 | 2 | 1 | 4 kills |
| ROSE | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 8 kills | ||||
| newut | 2 | 7 kills | ||||
| Grossebaf | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Moli | 4 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 20 | 3 | 2 | 1 | 7 | 0/- | 420 | 5 | 6 | 4 | 0 | 4 | 1 | 616 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 18/1 | 3 | 3 | 5 | 13 | 0 | 15 | 0 | 523 |
| - | Grossebaf | Defender | 0 | 0 | 0 | 0 | 0 | 25/11 | 0 | 3 | 2 | 19 | 0 | 19 | 0 | 510 |
| - | Moli | Attacker | 10 | 0 | 3 | 0 | 5 | 0/- | 76 | 4 | 3 | 4 | 0 | 4 | 1 | 298 |
| - | newut | Attacker | 11 | 0 | 0 | 0 | 9 | 0/- | 0 | 2 | 8 | 4 | 0 | 5 | 1 | 291 |
| - | ROSE | Attacker | 12 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 2 | 1 | 0 | 1 | 0 | 113 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 29 | 0 | Sawtooth variation | |
| Moli | 25000 | - | - | 48 | 50 | 52 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 95 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 274 | 276 | 279 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 2.76x. You helped keep the score under control with 13 mid returns. You fought efficiently: 112-73 with a 1.53 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.12x. Your flag work was one of your best areas, with 20 grabs producing 3 caps and 1 solo. I think survival was your main issue: 72-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grossebaf | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.34x. Your defensive timing was good: 19 mid returns cut off runs at important moments. You fought efficiently: 105-84 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 108-79 with a 1.37 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Moli | Struggling | Attacker | You were below your usual level at 0.75x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 68-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | You had a tough match at 0.33x, well below your usual level, but I think it is fixable. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 41-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |