Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2026, 21:04
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 205 | 129 | 102 | 0 | 430 | 13.5 cm | 1.26 | 56% | 33% | 0:09 |
| -cide- | 152 | 99 | 108 | 0 | 322 | 46.0 cm | 0.92 | 48% | 31% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 6 | 1 | 1 | 5 kills | ||
| Grossebaf | 14 | 4 | 2 | 4 kills | |||
| newut | 15 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A hard-fought game of 4v4 Normal Weapons CTF took place on CTF-LiandriDocksUH between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 1:57 when tono scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 14:35, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-9.
tono stood out as the main objective influence with 13 grabs, 3 captures, 5 returns, and an MVP score of 624. tono made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 26 pickups, 10 captures, 4 solos, 6 assists, 65 flag kills, 46 covers, 0 seals, 39 returns, 38 mid returns, 1 clutch returns, and 0 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 33% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 15 lama score from 99 kills and 42 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 71 |
| 110 |
| 0 |
| 379 |
| - |
| 0.65 |
| 39% |
| 20% |
| 0:08 |
| Moli | 111 | 62 | 104 | 0 | 375 | - | 0.60 | 37% | 17% | 0:09 |
| Team Total | 584 | 361 | 424 | 0 | 1506 | 29.7 cm | 0.85 | 46% | 25% | 0:37 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 229 | 132 | 92 | 0 | 407 | - | 1.43 | 59% | 33% | 0:10 |
| tonoFB | 224 | 111 | 82 | 0 | 442 | 19.6 cm | 1.35 | 58% | 26% | 0:12 |
| newut | 218 | 118 | 92 | 0 | 400 | - | 1.28 | 56% | 30% | 0:10 |
| Vu3k | 114 | 63 | 95 | 0 | 353 | - | 0.66 | 40% | 20% | 0:10 |
| Team Total | 785 | 424 | 361 | 0 | 1602 | 19.6 cm | 1.17 | 54% | 27% | 0:44 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 13 | 5 | 3 kills |
| O2 | 9 | 1 | 4 kills |
| Moli | 7 | 1 | 3 kills |
| Vu3k | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 12 kills | |||
| Grossebaf | 8 | 9 kills | ||||
| newut | 5 | 8 kills | ||||
| tono | 3 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| O2 | 4 kills | |||||
| Moli | 4 kills | |||||
| Vu3k | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 13 | 3 | 4 | 2 | 7 | 0/- | 313 | 6 | 3 | 5 | 0 | 5 | 1 | 624 |
| - | newut | Attacker | 8 | 3 | 1 | 1 | 7 | 0/- | 356 | 7 | 17 | 3 | 0 | 3 | 0 | 594 |
| - | Grossebaf | Defender | 0 | 2 | 0 | 0 | 0 | 9/4 | 126 | 3 | 9 | 9 | 0 | 9 | 0 | 522 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 12/5 | 0 | 5 | 4 | 7 | 0 | 7 | 0 | 303 |
| - | Vu3k | Attacker | 8 | 1 | 1 | 0 | 4 | 0/- | 105 | 2 | 8 | 1 | 0 | 2 | 0 | 293 |
| - | Moli | Attacker | 6 | 1 | 0 | 1 | 6 | 0/- | 100 | 0 | 0 | 5 | 0 | 5 | 0 | 268 |
| - | -cide- | Attacker | 12 | 0 | 0 | 0 | 11 | 0/- | 0 | 0 | 3 | 5 | 0 | 5 | 0 | 232 |
| - | O2 | Defender | 2 | 0 | 0 | 0 | 0 | 9/1 | 0 | 3 | 2 | 3 | 0 | 3 | 0 | 181 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 27 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 29 | 37 | 1 | Occasional lag spikes | |
| Moli | 25000 | - | - | 46 | 49 | 53 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 18 | 20 | 21 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 91 | 93 | 96 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 67 | 68 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 85 | 90 | 95 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 2.07x. Your defensive timing was good: 7 mid returns cut off runs at important moments. You fought efficiently: 129-102 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| tono | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.50x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 13 grabs. You fought efficiently: 111-82 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.41x. You looked dangerous whenever you got the flag, and 8 grabs led to 3 caps and 1 solo. You fought efficiently: 118-92 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Grossebaf | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.33x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You fought efficiently: 132-92 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Vu3k | Feeding | Attacker | You had a tough match at 0.71x, well below your usual level, but I think it is fixable. Very strong flag running: you made 8 grabs count with 1 cap. I think survival was your main issue: 63-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Moli | Feeding | Attacker | You had a tough match at 0.66x, well below your usual level, but I think it is fixable. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 6 grabs. I think survival was your main issue: 62-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Feeding | Defender | You had a rough game at 0.56x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. I think survival was your main issue: 71-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |