Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ROSE | 118 | 48% | 156 | 344 | 156 | Volatile |
ROSE: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 7506 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 116 CTF matches, 7386 objective events, 7506 CTF kills, and 41520 MVP score. Per match that is 63.7 objective events, 64.7 kills, and 357.9 MVP score, which is enough maths to make voice chat go quiet for half a second. 116 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1828 grabs, 668 pickups, 304 caps, and 146 solos. Finish rate is 12% from touches and 48% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 1219 returns, 686 mid returns, 207 clutch returns, and 1575 flag kills. That is 18.2 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 223 assists, 513 covers, and 17 seals, running at 6.49 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 32% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 65% wins over 20 games, which the report department has officially filed as positive run. ROSE has spent the most time on CTF-1on1-Midle-v2, with 36 recorded games there and a 40% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (10218 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 7386 objective actions: 1828 grabs, 304 caps, 2112 returns, 1575 flag kills, and 753 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.