Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 23:01
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 284 | 107 | 85 | 0 | 289 | 13.5 cm | 1.26 | 56% | 38% | 0:07 |
| -cide- | 148 | 79 | 112 | 0 | 251 | 46.0 cm | 0.71 | 41% | 31% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Boltronics | 25 | 11 | 6 | 4 kills | |||
| -uh.StarzZz`- | 20 | 3 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 13 | 4 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-6 in favour of Blue Team.
The opening breakthrough came at 0:21 when Boltronics scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:28, with ROSE finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-6.
ROSE stood out as the main objective influence with 22 grabs, 4 captures, 3 returns, and an MVP score of 676. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 20 pickups, 6 captures, 3 solos, 3 assists, 68 flag kills, 29 covers, 0 seals, 47 returns, 44 mid returns, 3 clutch returns, and 0 cherry picks.
Boltronics supplied the sharpest shooting numbers, finishing with 43% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 27 |
| 17 |
| 108 |
| 0 |
| 117 |
| - |
| 0.16 |
| 14% |
| 15% |
| 0:06 |
| Team Total | 459 | 203 | 305 | 0 | 657 | 29.7 cm | 0.67 | 40% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoltronicsFB | 272 | 150 | 43 | 0 | 375 | - | 3.49 | 78% | 43% | 0:15 |
| ROSE | 188 | 64 | 77 | 0 | 251 | - | 0.83 | 45% | 26% | 0:08 |
| _-=Pr3dazZz=- | 115 | 91 | 83 | 0 | 289 | 36.0 cm | 1.10 | 52% | 33% | 0:07 |
| Team Total | 575 | 305 | 203 | 0 | 915 | 36.0 cm | 1.50 | 60% | 35% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 2 |
| 1 |
| 5 kills |
| ROSE | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Boltronics | 11 | 2 | 1 | 15 kills | ||
| -uh.StarzZz`- | 6 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| ROSE | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ROSE | Attacker | 22 | 4 | 2 | 3 | 6 | 0/- | 490 | 6 | 5 | 3 | 0 | 3 | 1 | 676 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 32/15 | 0 | 0 | 1 | 21 | 0 | 22 | 1 | 608 |
| - | Boltronics | Defender | 0 | 1 | 0 | 0 | 0 | 15/- | 35 | 2 | 17 | 11 | 0 | 12 | 0 | 517 |
| - | -cide- | Attacker | 10 | 0 | 0 | 0 | 11 | 0/- | 0 | 4 | 4 | 6 | 0 | 7 | 1 | 288 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 1 | 1 | 0 | 2 | 0/- | 76 | 7 | 2 | 2 | 0 | 2 | 0 | 279 |
| - | {Black_Mage}` | Attacker | 7 | 0 | 0 | 0 | 2 | 0/- | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 90 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 35 | 37 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 33 | 35 | 39 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 20 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 273 | 280 | 307 | 0 | Minor variation | |
| Boltronics | 30000 | - | - | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ROSE | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.13x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 22 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.77x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 1 clutch return. You fought efficiently: 107-85 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Boltronics | Godlike | Defender | Well played, this was a fantastic performance at 1.69x. You helped keep the score under control with 11 mid returns. You fought efficiently: 150-43 with a 3.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 79-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 14 grabs led to 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.32x; treat it as a reset point, not a verdict on your ability. 7 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 17-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |