Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 22:30
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 312 | 115 | 63 | 0 | 252 | 13.5 cm | 1.83 | 65% | 48% | 0:10 |
| pho` | 256 | 84 | 70 | 0 | 223 | 20.3 cm | 1.20 | 55% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 19 | 2 | 1 | 4 kills | |||
| pho` | 10 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 1:49 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 4 times as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with {Black_Mage}` finishing for Red Team on a solo run. That score set the closing shape of the match at 9-6.
pho` stood out as the main objective influence with 22 grabs, 5 captures, 12 returns, and an MVP score of 767. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 84 grabs, 17 pickups, 15 captures, 6 solos, 7 assists, 83 flag kills, 39 covers, 6 seals, 64 returns, 4 mid returns, 10 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 48% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ROSE logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 80 |
| 17 |
| 69 |
| 1 |
| 122 |
| - |
| 0.25 |
| 20% |
| 16% |
| 0:09 |
| Team Total | 648 | 216 | 202 | 1 | 597 | 16.9 cm | 1.07 | 52% | 38% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 207 | 81 | 66 | 2 | 292 | 36.0 cm | 1.23 | 54% | 32% | 0:09 |
| ROSEFB | 173 | 45 | 69 | 1 | 173 | - | 0.65 | 39% | 26% | 0:09 |
| -cide- | 150 | 76 | 81 | 2 | 227 | 46.0 cm | 0.94 | 48% | 33% | 0:08 |
| Team Total | 530 | 202 | 216 | 5 | 692 | 41.0 cm | 0.94 | 48% | 31% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 1 |
| 5 kills |
| ROSE | 5 | 1 | 3 kills |
| {Black_Mage}` | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| pho` | 2 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| ROSE | 3 kills | |||||
| {Black_Mage}` | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 22 | 5 | 2 | 1 | 13 | 0/- | 440 | 4 | 6 | 1 | 0 | 12 | 4 | 767 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 32/9 | 134 | 1 | 12 | 0 | 0 | 26 | 1 | 584 |
| - | ROSE | Attacker | 22 | 3 | 1 | 2 | 8 | 0/- | 331 | 0 | 6 | 0 | 1 | 7 | 4 | 568 |
| - | {Black_Mage}` | Attacker | 13 | 4 | 2 | 1 | 1 | 0/- | 326 | 5 | 3 | 0 | 0 | 0 | 0 | 420 |
| - | -cide- | Attacker | 22 | 3 | 0 | 2 | 7 | 0/- | 217 | 4 | 4 | 1 | 0 | 4 | 0 | 387 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 0 | 1 | 0 | 22 | 0/- | 52 | 3 | 8 | 2 | 0 | 15 | 1 | 329 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 31 | 33 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 290 | 292 | 294 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 29 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 2.99x. Excellent flag running from you: 22 grabs became 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 2.88x rating shows it. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 115-63 with a 1.83 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.47x. Your attacking play was strong, especially because you turned 22 grabs into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. You carried real threat on attack, turning 13 grabs into 4 caps and 1 solo. I think survival was your main issue: 17-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ROSE | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 22 grabs led to 3 caps and 2 solos. I think survival was your main issue: 45-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |