Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 20:08
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 276 | 143 | 66 | 0 | 356 | 13.5 cm | 2.17 | 68% | 42% | 0:09 |
| _-=Pr3dazZz=- | 171 | 105 | 85 | 0 | 324 | 36.0 cm | 1.24 | 55% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 11 | 4 | 2 | 5 kills | ||
| pho` | 21 | 2 | 3 | 4 kills | |||
| -cide- | 9 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 2:51 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:52, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 2-5.
-cide- stood out as the main objective influence with 8 grabs, 2 captures, 11 returns, and an MVP score of 648. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 29 pickups, 7 captures, 1 solos, 9 assists, 79 flag kills, 41 covers, 0 seals, 50 returns, 44 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 129 |
| 65 |
| 80 |
| 0 |
| 314 |
| - |
| 0.81 |
| 45% |
| 21% |
| 0:08 |
| Team Total | 576 | 313 | 231 | 0 | 994 | 24.7 cm | 1.35 | 58% | 34% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 280 | 106 | 97 | 0 | 303 | 20.3 cm | 1.09 | 52% | 35% | 0:06 |
| -cide- | 200 | 79 | 114 | 0 | 282 | 46.0 cm | 0.69 | 41% | 30% | 0:05 |
| ROSE | 112 | 46 | 102 | 0 | 229 | - | 0.45 | 31% | 22% | 0:06 |
| Team Total | 592 | 231 | 313 | 0 | 814 | 33.1 cm | 0.74 | 42% | 29% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 2 |
| 4 kills |
| O2 | 8 | 1 | 3 kills |
| ROSE | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 1 | 22 kills | ||
| pho` | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 8 | 2 | 2 | 0 | 11 | 0/- | 262 | 6 | 7 | 8 | 0 | 11 | 3 | 648 |
| - | pho` | Defender | 1 | 1 | 2 | 0 | 0 | 27/13 | 63 | 4 | 9 | 19 | 0 | 19 | 0 | 646 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 21/1 | 0 | 1 | 11 | 10 | 0 | 11 | 1 | 476 |
| - | ROSE | Attacker | 14 | 2 | 3 | 1 | 5 | 0/- | 175 | 8 | 4 | 2 | 0 | 2 | 0 | 330 |
| - | O2 | Attacker | 21 | 0 | 2 | 0 | 7 | 0/- | 109 | 2 | 4 | 4 | 0 | 5 | 1 | 327 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 0 | 0 | 8 | 0/- | 91 | 8 | 6 | 1 | 0 | 2 | 1 | 325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 16 | 0 | Good connection | |
| O2 | 30000 | 120 | 60Hz | 31 | 35 | 56 | 1 | Occasional lag spikes | |
| ROSE | 25000 | 260 | 0Hz | 269 | 270 | 271 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 26 | 31 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 16 | 17 | 29 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.94x. You helped keep the score under control with 19 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 2.61x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 143-66 with a 2.17 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.01x. You ran the flag well and gave your team end product: 2 caps from 8 grabs. I think survival was your main issue: 79-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 21 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ROSE | Feeding | Attacker | You had a rough game at 0.67x, so I think your goal should be to simplify and rebuild from safer plays. You carried real threat on attack, turning 14 grabs into 2 caps and 1 solo. I think survival was your main issue: 46-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |