Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Oct 2026, 21:28
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 249 | 130 | 85 | 0 | 365 | - | 1.53 | 60% | 38% | 0:08 |
| Grossebaf | 187 | 105 | 94 | 0 | 313 | - | 1.12 | 53% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 5 | 6 | 4 kills | |||
| Zo-^ | 21 | 8 | 2 | 4 kills | |||
| Grossebaf | 16 | 8 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 4:12 when Vu3k scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:49, with Grossebaf finishing for Red Team. That score set the closing shape of the match at 2-1.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 606. Grossebaf made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 29 pickups, 3 captures, 0 solos, 5 assists, 84 flag kills, 29 covers, 0 seals, 55 returns, 50 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 129 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: ROSE logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 58 |
| 92 |
| 0 |
| 243 |
| - |
| 0.63 |
| 39% |
| 26% |
| 0:07 |
| Team Total | 566 | 293 | 271 | 0 | 921 | - | 1.08 | 52% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 295 | 129 | 95 | 0 | 336 | 20.3 cm | 1.36 | 58% | 38% | 0:07 |
| _-=Pr3dazZz=-FB | 150 | 88 | 97 | 0 | 301 | 36.0 cm | 0.91 | 48% | 31% | 0:07 |
| Vu3k | 113 | 54 | 101 | 0 | 283 | - | 0.53 | 35% | 20% | 0:07 |
| Team Total | 558 | 271 | 293 | 0 | 920 | 28.1 cm | 0.92 | 48% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 3 kills |
| ROSE | 8 | 1 | 3 kills |
| Vu3k | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 1 | 14 kills | |||
| Zo-^ | 9 | 1 | 11 kills | |||
| Grossebaf | 3 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| ROSE | 3 kills | |||||
| Vu3k | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 27/12 | 29 | 1 | 7 | 15 | 0 | 17 | 2 | 606 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 19/0 | 1 | 5 | 4 | 13 | 0 | 13 | 0 | 451 |
| - | Grossebaf | Attacker | 15 | 1 | 1 | 0 | 7 | 0/- | 133 | 8 | 12 | 4 | 0 | 5 | 2 | 427 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 0 | 1 | 0 | 11 | 0/- | 70 | 6 | 2 | 5 | 0 | 5 | 0 | 323 |
| - | ROSE | Attacker | 16 | 0 | 1 | 0 | 10 | 0/- | 66 | 6 | 3 | 6 | 1 | 8 | 1 | 300 |
| - | Vu3k | Attacker | 10 | 1 | 0 | 0 | 10 | 0/- | 1 | 3 | 1 | 7 | 0 | 7 | 0 | 274 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 20 | 22 | 24 | 0 | Bumpy connection | |
| ROSE | 25000 | 260 | 0Hz | 275 | 276 | 278 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 43 | 48 | 0 | Variable ping | |
| Vu3k | 25000 | 0 | 0Hz | 49 | 50 | 51 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 49 | 50 | 54 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 16 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.76x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 2 clutch returns. You fought efficiently: 129-95 with a 1.36 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.72x. You helped keep the score under control with 13 mid returns. You fought efficiently: 130-85 with a 1.53 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Grossebaf | Godlike | Attacker | You played a really good game here and your 1.50x rating shows it. Your attacking play was strong, especially because you turned 15 grabs into 1 cap. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 58-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Vu3k | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. Excellent flag running from you: 10 grabs became 1 cap. I think survival was your main issue: 54-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |