Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Oct 2026, 20:44
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 368 | 103 | 88 | 0 | 315 | - | 1.17 | 54% | 33% | 0:07 | |
| 244 | 99 | 117 | 0 | 297 | 36.0 cm | 0.85 | 46% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 51 | ||
| 43 | ||
| 56 |
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 64 | ||
| 38 | ||
| 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 2 | 1 | 5 kills | |||
| 18 | 4 | 3 kills | |||||
| 16 | 6 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:11 when tono scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 5 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:21, with ROSE finishing for Red Team. That score set the closing shape of the match at 7-6.
ROSE stood out as the main objective influence with 16 grabs, 5 captures, 24 returns, and an MVP score of 1166. O2 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 25 pickups, 13 captures, 7 solos, 4 assists, 85 flag kills, 14 covers, 0 seals, 60 returns, 50 mid returns, 10 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 34% accuracy and 99 kills.
Banter read: ROSE had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: O2 produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 612 | 202 | 205 | 0 | 612 | 36.0 cm | 0.99 | 50% | 33% | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 114 | 95 | 0 | 360 | 19.6 cm | 1.20 | 55% | 32% | 0:07 | |
| 251 | 91 | 107 | 0 | 320 | - | 0.85 | 46% | 29% | 0:06 | |
| Team Total | 527 | 205 | 202 | 0 | 680 | 19.6 cm | 1.01 | 50% | 30% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | Attacker | 16 | 5 | 1 | 4 | 31 | 0/- | 499 | 2 | 2 | 19 | 0 | 24 | 3 | 1166 | |
| -🇭🇷 | Attacker | 29 | 5 | 0 | 1 | 15 | 0/- | 381 | 9 | 8 | 11 | 0 | 11 | 2 | 875 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 1 | 19 | 0/- | 201 | 10 | 0 | 13 | 0 | 13 | 2 | 848 | |
| -🇫🇷 |
| Attacker |
| 14 |
| 1 |
| 2 |
| 1 |
| 20 |
| 0/- |
| 219 |
| 4 |
| 4 |
| 7 |
| 0 |
| 12 |
| 3 |
| 680 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | ||
| 25000 | 260 | 0Hz | 274 | 275 | 277 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 78 | 83 | 87 | 0 | Minor variation | ||
| 25000 | 120 | 60Hz | 31 | 33 | 39 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.63x. You looked dangerous whenever you got the flag, and 16 grabs led to 5 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.84x. Your attacking runs had purpose, with 29 grabs leading to 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.62x. Excellent flag running from you: 14 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 14 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |