Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Oct 2026, 20:32
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie`FB | 107 | 47 | 19 | 0 | 121 | - | 2.47 | 71% | 39% | 0:14 |
| -cide- | 104 | 23 | 34 | 0 | 80 | 46.0 cm | 0.68 | 40% | 29% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Cassie` | 4 | 4 | 1 | 1 | 5 kills | ||
| Grossebaf | 9 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 3 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 4v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:28 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 3:26, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
-cide- stood out as the main objective influence with 7 grabs, 3 captures, 3 returns, and an MVP score of 276. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 30 grabs, 13 pickups, 6 captures, 1 solos, 6 assists, 37 flag kills, 20 covers, 0 seals, 23 returns, 19 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 36 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- |
| 95 |
| 36 |
| 31 |
| 0 |
| 89 |
| 13.5 cm |
| 1.16 |
| 54% |
| 40% |
| 0:08 |
| ROSE | 87 | 21 | 33 | 1 | 108 | - | 0.64 | 38% | 21% | 0:07 |
| Team Total | 393 | 127 | 117 | 1 | 398 | 29.7 cm | 1.09 | 52% | 32% | 0:41 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 71 | 33 | 34 | 0 | 128 | - | 0.97 | 49% | 28% | 0:07 |
| tono | 64 | 30 | 39 | 0 | 116 | 19.6 cm | 0.77 | 43% | 26% | 0:07 |
| ROSE | - | - | - | - | - | - | - | - | - | - |
| Team Total | 135 | 63 | 73 | 0 | 244 | 19.6 cm | 0.86 | 46% | 27% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 1 |
| 1 |
| 4 kills |
| tono | 3 | 1 | 1 | 4 kills |
| ROSE | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Cassie` | 1 | 1 | 10 kills | |||
| Grossebaf | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| tono | 3 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 7 | 3 | 2 | 0 | 3 | 0/- | 0 | 8 | 3 | 2 | 0 | 3 | 2 | 276 |
| - | Cassie` | Defender | 0 | 1 | 1 | 0 | 0 | 7/2 | 0 | 2 | 9 | 5 | 0 | 6 | 0 | 270 |
| - | ROSE | Defender | 1 | 0 | 0 | 0 | 0 | 9/2 | 0 | 0 | 3 | 3 | 0 | 4 | 2 | 248 |
| - | -uh.StarzZz`- | Attacker | 12 | 2 | 3 | 1 | 1 | 0/- | 0 | 3 | 5 | 2 | 0 | 2 | 0 | 220 |
| - | Grossebaf | Defender | 0 | 0 | 0 | 0 | 0 | 8/2 | 0 | 0 | 0 | 4 | 0 | 5 | 0 | 160 |
| - | tono | Attacker | 10 | 0 | 0 | 0 | 9 | 0/- | 0 | 0 | 0 | 3 | 0 | 3 | 0 | 149 |
| - | ROSE | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 286 | 287 | 288 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 12 | 14 | 21 | 0 | Variable ping | |
| Grossebaf | 30000 | 400 | 0Hz | 16 | 18 | 19 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 77 | 82 | 89 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.19x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.70x. Your grabs and running were a real strength, with 7 grabs turning into 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Cassie` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.45x. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. You fought efficiently: 47-19 with a 2.47 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ROSE | Stable | Defender | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. You helped keep the score under control with 3 mid returns and 2 clutch returns. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grossebaf | Struggling | Defender | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. Your defensive timing was good: 4 mid returns cut off runs at important moments. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| tono | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| ROSE | Feeding | Defender | You had a rough game at 0.02x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |