Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ath | 33 | 48% | 215 | 502 | 215 | Volatile |
ath: the type of player who makes people check their ping, their mouse, and then their life choices.
Kill pressure is the obvious read: 4864 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 33 CTF matches, 2600 objective events, 4864 CTF kills, and 17857 MVP score. Per match that is 78.8 objective events, 147.4 kills, and 541.1 MVP score, which is enough maths to make voice chat go quiet for half a second. 33 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 524 grabs, 160 pickups, 90 caps, and 48 solos. Finish rate is 13% from touches and 53% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 308 returns, 216 mid returns, 52 clutch returns, and 726 flag kills. That is 17.5 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 55 assists, 417 covers, and 4 seals, running at 14.4 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 55% wins, so the current mood is positive run with witnesses. CTF-Hunter-v3 is the main comfort read: 6 games, 67% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 2600 objective actions: 524 grabs, 90 caps, 576 returns, 726 flag kills, and 476 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.