Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Apr 2026, 18:19
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 274 | 145 | 92 | 0 | 409 | - | 1.58 | 61% | 35% | 0:07 | |
| 267 | 117 | 110 | 0 | 300 | - | 1.06 | 52% | 39% | 0:05 | |
| Team Total | 541 | 262 | 202 | 0 | 709 | - | 1.30 | 56% | 37% | 0:13 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 73 | ||
| 53 | ||
| 64 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 68 | ||
| 32 | ||
| 42 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 6 | 4 | 4 | 5 kills | |||
| 25 | 8 | 2 | 1 | 5 kills | |||
| 21 | 9 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 1:21 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:52, with pho` finishing for Blue Team. That score set the closing shape of the match at 6-3.
-uh.Pr3DazZz stood out as the main objective influence with 11 grabs, 3 captures, 11 returns, and an MVP score of 749. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 53 grabs, 17 pickups, 9 captures, 3 solos, 6 assists, 61 flag kills, 29 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 255 | 128 | 125 | 0 | 305 | 20.3 cm | 1.02 | 51% | 42% | 0:05 | |
| 198 | 74 | 137 | 0 | 280 | 58.3 cm | 0.54 | 35% | 26% | 0:04 | |
| Team Total | 453 | 202 | 262 | 0 | 585 | 39.3 cm | 0.77 | 44% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 11 | 3 | 2 | 1 | 15 | 0/- | 258 | 6 | 10 | 10 | 0 | 11 | 2 | 749 | |
| -🇳🇱 | Attacker | 21 | 3 | 2 | 1 | 11 | 0/- | 342 | 3 | 12 | 4 | 0 | 6 | 1 | 724 | |
| -🇬🇧 | Attacker | 12 | 2 | 1 | 1 | 17 | 0/- | 167 | 4 | 5 | 12 | 0 | 12 | 0 | 618 | |
| -🇬🇧 | Attacker | 9 | 1 | 1 | 0 | 18 | 0/- | 133 | 4 | 2 | 13 | 0 | 14 | 1 | 553 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 16 | 16 | 17 | 0 | Good connection | ||
| 20000 | - | - | 37 | 37 | 40 | 0 | Minor variation | ||
| 25000 | 600 | 500Hz | 20 | 21 | 22 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. Very strong flag running: you made 11 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Your attacking play was strong, especially because you turned 21 grabs into 3 caps and 1 solo. You fought efficiently: 145-92 with a 1.58 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. Your attacking runs had purpose, with 12 grabs leading to 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. Your attacking play was strong, especially because you turned 9 grabs into 1 cap. I think survival was your main issue: 74-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |