Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Dec 2025, 14:54
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 532 | 186 | 209 | 0 | 705 | 46.0 cm | 0.89 | 47% | 29% | 0:12 | |
| 302 | 131 | 99 | 0 | 465 | - | 1.32 | 57% | 31% | 0:06 | |
| Team Total | 834 | 317 | 308 | 0 | 1170 | 46.0 cm | 1.03 | 51% | 29% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 5 | 2 | 2 | 5 kills | |||
| 37 | 6 | 2 | 5 kills | ||||
| 19 | 6 | 5 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:30 when Cassie` scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:43, with -cide- finishing for Red Team. That score set the closing shape of the match at 11-3.
-cide- stood out as the main objective influence with 21 grabs, 10 captures, 22 returns, and an MVP score of 960. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 71 grabs, 57 pickups, 14 captures, 1 solos, 18 assists, 114 flag kills, 59 covers, 8 seals, 57 returns, 0 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 34% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 47 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: ath finished with 7 lama score from 131 kills and 62 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 252 | 109 | 117 | 0 | 351 | 20.3 cm | 0.93 | 48% | 34% | 0:05 | |
| 242 | 131 | 90 | 0 | 454 | - | 1.46 | 59% | 31% | 0:07 | |
| 155 | 68 | 110 | 0 | 336 | 58.3 cm | 0.62 | 38% | 23% | 0:05 | |
| Team Total | 649 | 308 | 317 | 0 | 1141 | 39.3 cm | 0.97 | 49% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 4 |
| 2 |
| 5 kills |
| 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 21 | 10 | 8 | 1 | 32 | 0/- | 0 | 26 | 24 | 0 | 0 | 22 | 1 | 960 | |
| -🇬🇧 | Attacker | 16 | 1 | 5 | 0 | 20 | 0/- | 0 | 10 | 19 | 0 | 0 | 9 | 0 | 562 | |
| -🇬🇧 | Attacker | 10 | 2 | 1 | 0 | 26 | 0/- | 0 | 8 | 8 | 0 | 0 | 10 | 1 | 436 | |
| -🇳🇱 | Attacker | 15 | 0 | 2 | 0 | 20 | 0/- | 0 | 2 | 6 | 0 | 0 | 3 | 0 | 367 | |
| -🇬🇧 | Attacker | 9 | 1 | 2 | 0 | 16 | 0/- | 0 | 11 | 2 | 0 | 0 | 13 | 0 | 230 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 19 | 23 | 27 | 0 | Variable ping | ||
| 25000 | 480 | 480Hz | 11 | 13 | 31 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 13 | 16 | 38 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 14 | 16 | 34 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.93x rating shows it. You ran the flag well and gave your team end product: 10 caps and 1 solo from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. You gave the enemy defence problems and backed it up with 1 cap from 16 grabs. You fought efficiently: 131-99 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. You were dangerous with the flag: 10 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 131-90 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 9 grabs led to 1 cap. I think survival was your main issue: 68-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |