Unreal HeavenThe home of 2v2 and 3v3 iCTF19 May 2026, 17:45
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ath | 206 | 151 | 88 | 0 | 464 | - | 1.72 | 63% | 33% | 0:07 |
| -uh.Pr3DazZzFB | 105 | 70 | 94 | 1 | 358 | - | 0.74 | 42% | 20% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| ath | gzm | 77 |
| ath | Broken_Soul | 74 |
| -uh.Pr3DazZz | gzm | 35 |
| -uh.Pr3DazZz | Broken_Soul | 35 |
| Killer | Victim | |
|---|---|---|
| gzm | ath | 49 |
| gzm | -uh.Pr3DazZz | 50 |
| Broken_Soul | ath | 39 |
| Broken_Soul | -uh.Pr3DazZz | 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ath | 15 | 8 | 8 | 5 | 5 kills | ||
| -uh.Pr3DazZz | 8 | 4 | 3 kills | ||||
| gzm | 18 | 6 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 1:39 when gzm scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:31, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
ath stood out as the main objective influence with 9 grabs, 1 capture, 6 returns, and an MVP score of 371. ath anchored the recovery work with 6 total returns.
Objective ledger for the match: 24 grabs, 7 pickups, 3 captures, 0 solos, 1 assists, 28 flag kills, 11 covers, 0 seals, 18 returns, 18 mid returns, 0 clutch returns, and 0 cherry picks.
ath supplied the sharpest shooting numbers, finishing with 33% accuracy and 151 kills.
Banter read: ath had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: -uh.Pr3DazZz finished with 30 lama score from 70 kills and 20 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 311 |
| 221 |
| 182 |
| 1 |
| 822 |
| - |
| 1.21 |
| 55% |
| 27% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| gzm | 143 | 99 | 112 | 0 | 359 | - | 0.88 | 47% | 28% | 0:05 |
| Broken_Soul | 143 | 83 | 109 | 0 | 326 | 58.3 cm | 0.76 | 43% | 26% | 0:06 |
| Team Total | 286 | 182 | 221 | 0 | 685 | 58.3 cm | 0.82 | 45% | 27% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ath | 5 | 8 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| gzm | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ath | Attacker | 9 | 1 | 0 | 0 | 6 | 0/- | 100 | 1 | 5 | 6 | 0 | 6 | 0 | 371 |
| - | Broken_Soul | Defender | 3 | 0 | 1 | 0 | 0 | 9/2 | 60 | 1 | 3 | 6 | 0 | 6 | 0 | 301 |
| - | gzm | Attacker | 6 | 1 | 0 | 0 | 7 | 0/- | 40 | 3 | 3 | 6 | 0 | 6 | 0 | 300 |
| - | -uh.Pr3DazZz | Attacker | 6 | 1 | 0 | 0 | 6 | 0/- | 100 | 2 | 0 | 0 | 0 | 0 | 0 | 214 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | |
| ath | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| gzm | 25000 | 200 | 0Hz | 20 | 22 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ath | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You ran the flag well and gave your team end product: 1 cap from 9 grabs. You fought efficiently: 151-88 with a 1.72 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| gzm | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.19x rating. Very strong flag running: you made 6 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.11x. As a defender, your standout work was stopping danger before it became a cap: 6 mid returns. I think survival was your main issue: 83-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Struggling | Attacker | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 6 grabs turning into 1 cap. I think survival was your main issue: 70-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |