Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jul 2026, 13:22
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 626 | 173 | 104 | 0 | 484 | - | 1.66 | 62% | 37% | 0:06 | |
| 180 | 18 | 118 | 0 | 78 | - | 0.15 | 13% | 23% | 0:05 | |
| Team Total | 806 | 191 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 91 | ||
| 82 | ||
| 12 | ||
| 6 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 54 | ||
| 49 | ||
| 64 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 9 | 4 | 7 | 5 kills | |||
| 12 | 3 | 5 | 1 | 5 kills | |||
| 17 | 4 | 3 | 4 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 13-27 in favour of Blue Team.
The opening breakthrough came at 0:08 when ath scored for Red Team. Blue Team created more scoring chances, converting 27 of the 40 captures. Momentum changed hands 1 time as the scoreline developed. 27 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 13-27.
-cide- stood out as the main objective influence with 41 grabs, 16 captures, 30 returns, and an MVP score of 2500. ath anchored the recovery work with 34 total returns.
Objective ledger for the match: 144 grabs, 51 pickups, 40 captures, 21 solos, 13 assists, 155 flag kills, 45 covers, 0 seals, 104 returns, 104 mid returns, 0 clutch returns, and 0 cherry picks.
ath supplied the sharpest shooting numbers, finishing with 37% accuracy and 173 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 61 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 222 |
| 0 |
| 562 |
| - |
| 0.86 |
| 46% |
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 580 | 109 | 103 | 0 | 334 | 46.0 cm | 1.06 | 51% | 33% | 0:06 | |
| 518 | 113 | 88 | 0 | 324 | 58.3 cm | 1.28 | 56% | 37% | 0:07 | |
| Team Total | 1098 | 222 | 191 | 0 | 658 | 52.1 cm | 1.16 | 54% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 11 kills | ||||
| 2 | 7 kills | |||||
| 4 | 7 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 41 | 16 | 6 | 8 | 36 | 0/- | 1823 | 20 | 15 | 30 | 0 | 30 | 0 | 2500 | |
| -🇬🇧 | Attacker | 27 | 11 | 5 | 2 | 38 | 0/- | 877 | 20 | 19 | 33 | 0 | 33 | 0 | 1882 | |
| -🇳🇱 | Attacker | 32 | 6 | 1 | 5 | 73 | 0/- | 668 | 5 | 11 | 34 | 0 | 34 | 0 | 1684 | |
| -🇧🇪 | Attacker | 44 | 7 | 1 | 6 | 8 | 0/- | 632 | 6 | 0 | 7 | 0 | 7 | 0 | 893 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 29 | 32 | 37 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.77x. Your attacking runs had purpose, with 41 grabs leading to 16 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.31x. Excellent flag running from you: 27 grabs became 11 caps and 2 solos. You fought efficiently: 113-88 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.20x. You were dangerous with the flag: 32 grabs led to 6 caps and 5 solos. You fought efficiently: 173-104 with a 1.66 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your attacking play was strong, especially because you turned 44 grabs into 7 caps and 6 solos. I think survival was your main issue: 18-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |