Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jun 2026, 18:05
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 205 | 101 | 122 | 0 | 330 | 13.5 cm | 0.83 | 45% | 31% | 0:05 |
| PeRcH72FB | 151 | 73 | 117 | 1 | 365 | 20.3 cm | 0.62 | 38% | 20% | 0:05 |
| Team Total | 356 | 174 | 239 | 1 | 695 | 16.9 cm | 0.73 | 42% | 25% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | ath | 46 |
| -uh.StarzZz`- | [<o>].L0gan | 55 |
| PeRcH72 | ath | 39 |
| PeRcH72 | [<o>].L0gan | 34 |
| Killer | Victim | |
|---|---|---|
| ath | -uh.StarzZz`- | 96 |
| ath | PeRcH72 | 91 |
| [<o>].L0gan | -uh.StarzZz`- | 26 |
| [<o>].L0gan | PeRcH72 | 26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ath | 26 | 8 | 7 | 7 | 5 kills | ||
| -uh.StarzZz`- | 16 | 7 | 1 | 4 kills | |||
| [<o>].L0gan | 7 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 2:36 when [<o>].L0gan scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:39, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 1-4.
ath stood out as the main objective influence with 9 grabs, 0 captures, 6 returns, and an MVP score of 604. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 33 grabs, 22 pickups, 5 captures, 0 solos, 3 assists, 50 flag kills, 20 covers, 0 seals, 24 returns, 21 mid returns, 3 clutch returns, and 0 cherry picks.
ath supplied the sharpest shooting numbers, finishing with 41% accuracy and 187 kills.
Banter read: ath did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: ath finished with 51 lama score from 187 kills and 68 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ath | Attacker | 9 | 0 | 3 | 0 | 15 | 0/- | 198 | 8 | 12 | 6 | 0 | 6 | 0 | 604 |
| - | -uh.StarzZz`- | Attacker | 8 | 1 | 0 | 0 | 20 | 0/- | 100 | 4 | 2 | 6 | 0 | 8 | 0 | 394 |
| - | [<o>].L0gan | Attacker | 9 | 4 | 0 | 0 | 4 | 0/- | 202 | 9 | 4 | 4 | 0 | 4 | 0 | 387 |
| - | PeRcH72 | Attacker | 7 | 0 | 0 | 0 | 11 | 0/- | 0 | 1 | 2 | 5 | 0 | 6 | 3 | 331 |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ath | 298 | 187 | 85 | 1 | 463 | - | 2.20 | 68% | 41% | 0:07 |
| [<o>].L0gan | 123 | 52 | 89 | 0 | 269 | - | 0.58 | 37% | 19% | 0:07 |
| Team Total | 421 | 239 | 174 | 1 | 732 | - | 1.37 | 58% | 33% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ath | 10 | 1 | 11 kills | |||
| -uh.StarzZz`- | 4 kills | |||||
| [<o>].L0gan | 4 kills | |||||
| PeRcH72 | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 24 | 0 | Good connection | |
| ath | 20000 | - | - | 25 | 25 | 26 | 0 | Good connection | |
| [<o>].L0gan | 20000 | - | - | 200 | 201 | 203 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ath | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.81x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 187-85 with a 2.20 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| [<o>].L0gan | Godlike | Attacker | You played a really good game here and your 1.33x rating shows it. You ran the flag well and gave your team end product: 4 caps from 9 grabs. I think survival was your main issue: 52-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. Very strong flag running: you made 8 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 73-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |