Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 28.8 cm with 80 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| fro"Zele'k* | 17 | 41% | 106 | 225 | 106 | Volatile |
fro"Zele'k*: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 1607 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 17 CTF matches, 739 objective events, 1607 CTF kills, and 4896 MVP score. Per match that is 43.5 objective events, 94.5 kills, and 288.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 17 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 182 grabs, 51 pickups, 24 caps, and 15 solos. Finish rate is 10% from touches and 63% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 124 returns, 51 mid returns, 7 clutch returns, and 168 flag kills. That is 10.7 returns per CTF match, with 4% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 12 assists, 101 covers, and 4 seals, running at 6.88 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 50% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 17 loaded games are running at 41% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 4 games, 75% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 28.8 cm with 80 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 739 objective actions: 182 grabs, 24 caps, 182 returns, 168 flag kills, and 117 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.