8 Oct 2025, 19:25
Duku - Clan League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 192 | 118 | 66 | 0 | 380 | - | 1.79 | 64% | 31% | 0:15 |
| -cide- | 140 | 90 | 75 | 1 | 293 | 46.0 cm | 1.20 | 54% | 31% | 0:13 |
| =oZ`Mac= | 134 | 80 | 59 | 0 | 273 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 7 | 3 | 3 kills | ||||
| (FT)Swat | 14 | 9 | 3 kills | ||||
| =oZ`Mac= | 6 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 5v5 Instagib CTF took place on CTF-Duku-S6 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 2:28 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 17:19, with fro"Zele'k* finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
crTz][uTh stood out as the main objective influence with 8 grabs, 1 capture, 1 return, and an MVP score of 230. -cide- anchored the recovery work with 18 total returns.
Objective ledger for the match: 67 grabs, 18 pickups, 3 captures, 2 solos, 3 assists, 82 flag kills, 27 covers, 1 seals, 64 returns, 8 mid returns, 0 clutch returns, and 2 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 81 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 1 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| - |
| 1.36 |
| 58% |
| 31% |
| 0:17 |
| fro"Zele'k* | 110 | 74 | 91 | 0 | 304 | - | 0.81 | 45% | 24% | 0:11 |
| crTz][uTh | 107 | 79 | 103 | 0 | 334 | - | 0.77 | 43% | 24% | 0:10 |
| Team Total | 683 | 441 | 394 | 1 | 1584 | 46.0 cm | 1.12 | 53% | 28% | 1:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 174 | 81 | 61 | 1 | 214 | 46.0 cm | 1.33 | 57% | 38% | 0:17 |
| -uh.PreDaToR- | 159 | 85 | 81 | 0 | 266 | - | 1.05 | 51% | 32% | 0:24 |
| newut | 126 | 96 | 105 | 0 | 267 | - | 0.91 | 48% | 36% | 0:09 |
| gzmFB | 81 | 79 | 90 | 0 | 260 | - | 0.88 | 47% | 31% | 0:11 |
| -uh.StarzZz`- | 81 | 53 | 104 | 0 | 186 | 13.5 cm | 0.51 | 34% | 28% | 0:10 |
| Team Total | 621 | 394 | 441 | 1 | 1193 | 29.7 cm | 0.89 | 47% | 33% | 1:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| -cide- | 9 | 5 | 1 | 4 kills |
| newut | 11 | 2 | 1 | 4 kills |
| crTz][uTh | 8 | 1 | 3 kills |
| fro"Zele'k* | 8 | 2 kills |
| gzm | 9 | 3 | 3 kills |
| -uh.StarzZz`- | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 2 | 12 kills | |||
| (FT)Swat | 8 | 9 kills | ||||
| =oZ`Mac= | 3 | 8 kills | ||||
| -uh.PreDaToR- | 4 | 8 kills | ||||
| -cide- | 4 | 6 kills | ||||
| newut | 3 | 6 kills | ||||
| crTz][uTh | 1 | 6 kills | ||||
| fro"Zele'k* | 2 | 5 kills | ||||
| gzm | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | crTz][uTh | Attacker | 8 | 1 | 0 | 1 | 2 | 0/- | 133 | 1 | 2 | 1 | 0 | 1 | 0 | 230 |
| - | -uh.PreDaToR- | Defender | 0 | 0 | 1 | 0 | 0 | 15/7 | 16 | 2 | 2 | 3 | 0 | 11 | 0 | 226 |
| - | (FT)Swat | Defender | 2 | 0 | 0 | 0 | 0 | 13/6 | 0 | 0 | 5 | 0 | 0 | 12 | 0 | 223 |
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 19/15 | 1 | 1 | 0 | 0 | 0 | 18 | 0 | 207 |
| - | fro"Zele'k* | Attacker | 14 | 1 | 0 | 1 | 1 | 0/- | 67 | 2 | 6 | 1 | 0 | 1 | 0 | 187 |
| - | =oZ`Mac= | Defender | 1 | 0 | 0 | 0 | 0 | 13/2 | 0 | 3 | 0 | 2 | 0 | 6 | 0 | 179 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 1 | 0 | 3 | 0/- | 84 | 4 | 2 | 0 | 0 | 3 | 0 | 154 |
| - | -cide- | Attacker | 11 | 0 | 0 | 0 | 11 | 0/- | 0 | 2 | 3 | 1 | 1 | 10 | 0 | 153 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 30000 | - | - | 40 | 41 | 42 | 0 | Good connection | |
| crTz][uTh | 30000 | - | - | 36 | 37 | 38 | 0 | Good connection | |
| fro"Zele'k* | 30000 | - | - | 31 | 32 | 34 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 43 | 44 | 46 | 0 | Minor variation | |
| (FT)Swat | 35000 | - | - | 46 | 47 | 48 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 96 | 99 | 154 | 1 | Occasional lag spikes | |
| gzm | 30000 | - | - | 18 | 20 | 22 | 0 | Sawtooth variation | |
| -uh.PreDaToR- | 30000 | - | - | 30 | 32 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.30x. You helped keep the score under control with 3 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. As a defender, you were busy around the flag with 19 defensive flag kills and 18 returns. You fought efficiently: 81-61 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| (FT)Swat | Stable | Defender | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. As a defender, you were busy around the flag with 13 defensive flag kills and 12 returns. You fought efficiently: 118-66 with a 1.79 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| crTz][uTh | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 8 grabs into 1 cap and 1 solo. I think survival was your main issue: 79-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| =oZ`Mac= | Struggling | Defender | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. You fought efficiently: 80-59 with a 1.36 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| fro"Zele'k* | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. Excellent flag running from you: 14 grabs became 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Struggling | Defender | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. The support share was meaningful at 53%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| gzm | Feeding | Attacker | You had a rough game at 0.68x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Feeding | Attacker | You had a tough match at 0.62x, well below your usual level, but I think it is fixable. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 53-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |