Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Nov 2025, 20:26
Sprinta "CB4" Small version by Xanx
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 190 | 106 | 69 | 0 | 289 | 20.3 cm | 1.54 | 61% | 37% | 0:15 |
| -cide-FB | 147 | 84 | 101 | 0 | 309 | 46.0 cm | 0.83 | 45% | 27% | 0:10 |
| -uh.StarzZz`- | 141 | 55 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| crTz][uTh | 12 | 2 | 3 kills | ||||
| -cide- | 27 | 4 | 3 kills | ||||
| pho` | 15 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A hard-fought game of 4v3 Instagib CTF took place on CTF-UH-Sprinta(3v3) between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:27 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 14:40, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-5.
-cide- stood out as the main objective influence with 12 grabs, 5 captures, 16 returns, and an MVP score of 627. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 22 pickups, 12 captures, 5 solos, 8 assists, 58 flag kills, 35 covers, 3 seals, 37 returns, 12 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 16 lama score from 106 kills and 45 objective actions, which is the stats page politely asking what the plan was.
| 92 |
| 0 |
| 227 |
| 13.5 cm |
| 0.60 |
| 37% |
| 25% |
| 0:11 |
| _-=Pr3dazZz=- | 71 | 41 | 85 | 0 | 274 | 36.0 cm | 0.48 | 33% | 15% | 0:12 |
| Team Total | 549 | 286 | 347 | 0 | 1099 | 28.9 cm | 0.82 | 45% | 26% | 0:48 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 360 | 176 | 136 | 1 | 611 | 46.0 cm | 1.29 | 56% | 29% | 0:33 |
| crTz][uTh | 144 | 89 | 57 | 0 | 387 | - | 1.56 | 61% | 24% | 0:26 |
| fro"Zele'k* | 124 | 82 | 93 | 1 | 351 | - | 0.88 | 47% | 25% | 0:11 |
| Team Total | 628 | 347 | 286 | 2 | 1349 | 46.0 cm | 1.21 | 55% | 26% | 1:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 14 | 2 | 3 kills |
| -uh.StarzZz`- | 7 | 2 kills |
| _-=Pr3dazZz=- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| crTz][uTh | 4 | 1 | 10 kills | |||
| -cide- | 6 | 9 kills | ||||
| pho` | 7 | 7 kills | ||||
| fro"Zele'k* | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 5 | 2 | 3 | 24 | 0/- | 0 | 6 | 5 | 6 | 0 | 16 | 0 | 627 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 11/5 | 0 | 1 | 12 | 2 | 0 | 6 | 0 | 313 |
| - | -cide- | Attacker | 14 | 1 | 3 | 0 | 3 | 0/- | 0 | 7 | 6 | 1 | 0 | 2 | 1 | 274 |
| - |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 11/7 |
| 0 |
| 1 |
| 2 |
| 2 |
| 0 |
| 8 |
| 0 |
| 244 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 2 | 2 | 4 | 0/- | 0 | 1 | 0 | 1 | 0 | 2 | 0 | 224 |
| - | fro"Zele'k* | Attacker | 5 | 0 | 1 | 0 | 1 | 0/- | 0 | 3 | 10 | 0 | 0 | 0 | 0 | 204 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 0 | 0 | 0 | 4/- | 0 | 3 | 0 | 0 | 0 | 3 | 0 | 129 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| fro"Zele'k* | 30000 | - | - | 32 | 33 | 34 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 37 | 42 | 61 | 2 | Occasional lag spikes | |
| crTz][uTh | 30000 | - | - | 36 | 37 | 39 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.54x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 12 grabs. You fought efficiently: 176-136 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| crTz][uTh | Dominating | Defender | You gave your team more than expected here and finished at 1.16x. You helped keep the score under control with 2 mid returns. You fought efficiently: 89-57 with a 1.56 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.14x. Your defensive timing was good: 2 mid returns cut off runs at important moments. You fought efficiently: 106-69 with a 1.54 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 14 grabs. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 3 caps and 2 solos from 17 grabs. I think survival was your main issue: 55-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| fro"Zele'k* | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Feeding | Defender | You had a rough game at 0.49x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 41-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |