Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 02:19
CTF Concealed
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 160 | 88 | 83 | 0 | 251 | - | 1.06 | 51% | 35% | 0:07 |
| newut | 124 | 86 | 62 | 0 | 238 | - | 1.39 | 58% | 37% | 0:10 |
| Maber | 20 | 9 | 69 | 0 | 74 | - |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| fro"Zele'k* | 15 | 4 | 3 | 4 kills | |||
| ownage | 14 | 4 | 3 kills | ||||
| newut | 10 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-420-Concealed between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 2:04 when (FT)jmoney scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:32, with fro"Zele'k* finishing for Blue Team. That score set the closing shape of the match at 1-9.
fro"Zele'k* stood out as the main objective influence with 14 grabs, 5 captures, 3 returns, and an MVP score of 677. (FT)jmoney made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 37 grabs, 21 pickups, 10 captures, 4 solos, 9 assists, 48 flag kills, 26 covers, 0 seals, 27 returns, 25 mid returns, 2 clutch returns, and 0 cherry picks.
fro"Zele'k* supplied the sharpest shooting numbers, finishing with 45% accuracy and 92 kills.
Banter read: fro"Zele'k* did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: newut finished with 14 lama score from 86 kills and 36 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.13 |
| 12% |
| 12% |
| 0:09 |
| Team Total | 304 | 183 | 214 | 0 | 563 | - | 0.86 | 46% | 33% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| fro"Zele'k* | 206 | 92 | 60 | 0 | 220 | - | 1.53 | 61% | 45% | 0:10 |
| (FT)jmoney | 187 | 63 | 59 | 0 | 168 | - | 1.07 | 52% | 38% | 0:11 |
| localhero | 159 | 59 | 64 | 0 | 194 | - | 0.92 | 48% | 30% | 0:10 |
| Team Total | 552 | 214 | 183 | 0 | 582 | - | 1.17 | 54% | 38% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| (FT)jmoney | 3 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| fro"Zele'k* | 3 | 7 kills | ||||
| ownage | 1 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| localhero | 2 | 6 kills | ||||
| (FT)jmoney | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | fro"Zele'k* | Attacker | 14 | 5 | 3 | 3 | 4 | 0/- | 453 | 4 | 7 | 3 | 0 | 3 | 0 | 677 |
| - | (FT)jmoney | Defender | 0 | 2 | 1 | 0 | 0 | 18/4 | 151 | 3 | 5 | 10 | 0 | 11 | 1 | 555 |
| - | localhero | Attacker | 4 | 2 | 3 | 1 | 7 | 0/- | 297 | 3 | 8 | 3 | 0 | 4 | 1 | 545 |
| - |
| Attacker |
| 4 |
| 0 |
| 1 |
| 0 |
| 14 |
| 0/- |
| 31 |
| 3 |
| 2 |
| 6 |
| 0 |
| 6 |
| 0 |
| 276 |
| - | newut | Attacker | 6 | 0 | 1 | 0 | 5 | 0/- | 52 | 4 | 4 | 1 | 0 | 1 | 0 | 170 |
| - | Maber | Attacker | 9 | 1 | 0 | 0 | 0 | 0/- | 17 | 4 | 0 | 2 | 0 | 2 | 0 | 78 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| ownage | 30000 | - | - | 109 | 119 | 141 | 0 | Rhythmic fluctuation | |
| Maber | 25000 | 295 | 143Hz | 41 | 43 | 45 | 0 | Minor variation | |
| fro"Zele'k* | 30000 | - | - | 88 | 89 | 91 | 0 | Good connection | |
| (FT)jmoney | 30000 | 360 | 0Hz | 101 | 102 | 102 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| fro"Zele'k* | Godlike | Attacker | You had a huge game and played well above your usual level at 1.65x. You carried real threat on attack, turning 14 grabs into 5 caps and 3 solos. You fought efficiently: 92-60 with a 1.53 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)jmoney | Godlike | Defender | Well played, this was a fantastic performance at 1.53x. You helped keep the score under control with 10 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.44x. You were dangerous with the flag: 4 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 86-62 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Maber | Feeding | Attacker | You had a tough match at 0.29x, well below your usual level, but I think it is fixable. You carried real threat on attack, turning 9 grabs into 1 cap. I think survival was your main issue: 9-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |