Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 14:24
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 96 | 85 | 1 | 274 | 46.0 cm | 1.13 | 53% | 35% | 0:11 | |
| 208 | 81 | 83 | 0 | 268 | 36.0 cm | 0.98 | 49% | 31% | 0:12 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 2 | 3 | 5 kills | |||
| 20 | 1 | 1 | 4 kills | ||||
| 8 | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:33 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:51, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-4.
_-=Pr3dazZz=- stood out as the main objective influence with 19 grabs, 3 captures, 7 returns, and an MVP score of 709. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 27 pickups, 11 captures, 6 solos, 5 assists, 91 flag kills, 39 covers, 0 seals, 64 returns, 59 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 7 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 204 |
| 110 |
| 58 |
| 0 |
| 306 |
| - |
| 1.90 |
| 65% |
| 36% |
| 0:16 |
| Team Total | 694 | 287 | 226 | 1 | 848 | 41.0 cm | 1.27 | 56% | 34% | 0:40 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 237 | 111 | 100 | 0 | 256 | 20.3 cm | 1.11 | 53% | 44% | 0:14 | |
| 175 | 64 | 107 | 0 | 219 | 58.3 cm | 0.60 | 37% | 29% | 0:09 | |
| 145 | 51 | 80 | 0 | 267 | - | 0.64 | 39% | 19% | 0:11 | |
| Team Total | 557 | 226 | 287 | 0 | 742 | 39.3 cm | 0.79 | 44% | 31% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 3 |
| 4 kills |
| 6 | 1 | 3 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 5 | 8 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 3 | 2 | 2 | 8 | 0/- | 450 | 4 | 5 | 7 | 0 | 7 | 1 | 709 | |
| -🇭🇺 | Defender | 0 | 3 | 1 | 0 | 0 | 24/12 | 94 | 7 | 9 | 14 | 0 | 17 | 2 | 689 | |
| -🇬🇧 | Attacker | 16 | 3 | 1 | 3 | 9 | 0/- | 351 | 5 | 0 | 6 | 0 | 7 | 1 | 558 | |
| -🇬🇧 |
| Attacker |
| 19 |
| 1 |
| 1 |
| 1 |
| 14 |
| 0/- |
| 156 |
| 3 |
| 11 |
| 9 |
| 0 |
| 9 |
| 0 |
| 536 |
| -🇬🇧 | Attacker | 18 | 1 | 0 | 0 | 20 | 0/- | 49 | 5 | 13 | 12 | 0 | 12 | 1 | 504 |
| -🇳🇱 | Defender | 3 | 0 | 0 | 0 | 0 | 16/- | 0 | 3 | 1 | 11 | 0 | 12 | 0 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 45 | 46 | 47 | 0 | Good connection | ||
| 30000 | - | - | 260 | 267 | 309 | 0 | Bumpy connection | ||
| 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | - | - | 21 | 23 | 25 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.79x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 19 grabs. You fought efficiently: 110-58 with a 1.90 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.54x. Your grabs and running were a real strength, with 19 grabs turning into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. You carried real threat on attack, turning 18 grabs into 1 cap. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.32x. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 3 solos. I think survival was your main issue: 64-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Defender | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. I think survival was your main issue: 51-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |