Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Nov 2025, 20:21
Sprinta "CB4" Small version by Xanx
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 183 | 124 | 72 | 0 | 395 | - | 1.72 | 63% | 32% | 0:23 |
| pho`FB | 181 | 131 | 71 | 0 | 419 | 20.3 cm | 1.85 | 65% | 32% | 0:23 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 42 | 5 | 2 | 4 kills | |||
| pho` | 7 | 2 kills | |||||
| fro"Zele'k* | 18 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 4v3 Instagib CTF took place on CTF-UH-Sprinta(3v3) between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 2:53 when newut scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 27:44, with newut finishing for Red Team. That score set the closing shape of the match at 2-1.
(FT)Swat stood out as the main objective influence with 0 grabs, 1 capture, 19 returns, and an MVP score of 503. fro"Zele'k* made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 17 pickups, 3 captures, 0 solos, 4 assists, 68 flag kills, 15 covers, 2 seals, 51 returns, 11 mid returns, 1 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 32% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: (FT)Swat finished with 98 lama score from 234 kills and 68 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 137 |
| 97 |
| 195 |
| 0 |
| 429 |
| 46.0 cm |
| 0.50 |
| 33% |
| 23% |
| 0:08 |
| -uh.StarzZz`- | 128 | 116 | 207 | 0 | 500 | 13.5 cm | 0.56 | 36% | 26% | 0:08 |
| Team Total | 629 | 468 | 545 | 0 | 1743 | 26.6 cm | 0.86 | 46% | 28% | 1:03 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 368 | 234 | 70 | 1 | 741 | - | 3.34 | 77% | 32% | 0:23 |
| -cide- | 221 | 176 | 301 | 0 | 1009 | 46.0 cm | 0.58 | 37% | 25% | 0:22 |
| fro"Zele'k* | 199 | 135 | 97 | 0 | 580 | - | 1.39 | 58% | 25% | 0:17 |
| Team Total | 788 | 545 | 468 | 1 | 2330 | 46.0 cm | 1.16 | 54% | 24% | 1:03 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 14 | 1 | 3 kills |
| -cide- | 26 | 1 | 4 kills |
| -cide- | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 17 | 3 | 1 | 15 kills | ||
| pho` | 6 | 1 | 12 kills | |||
| fro"Zele'k* | 8 | 1 | 10 kills | |||
| newut | 5 | 1 | 10 kills | |||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 28/15 | 0 | 2 | 3 | 4 | 0 | 19 | 0 | 503 |
| - | -cide- | Attacker | 20 | 0 | 1 | 0 | 6 | 0/- | 0 | 1 | 2 | 3 | 0 | 5 | 0 | 343 |
| - | fro"Zele'k* | Defender | 0 | 0 | 0 | 0 | 0 | 11/- | 0 | 1 | 2 | 2 | 0 | 8 | 1 | 332 |
| - | newut | Defender | 0 | 2 | 0 | 0 | 0 | 10/- | 0 | 4 | 2 | 1 | 0 | 7 | 0 | 265 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 10/1 | 0 | 0 | 1 | 0 | 0 | 10 | 0 | 246 |
| - | -cide- | Attacker | 13 | 0 | 2 | 0 | 2 | 0/- | 0 | 5 | 3 | 1 | 0 | 1 | 0 | 205 |
| - | -uh.StarzZz`- | Attacker | 21 | 0 | 1 | 0 | 1 | 0/- | 0 | 4 | 2 | 0 | 0 | 1 | 0 | 160 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 29 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 96 | 0 | Minor variation | |
| fro"Zele'k* | 30000 | - | - | 32 | 33 | 34 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 49 | 52 | 57 | 0 | Minor variation | |
| (FT)Swat | 30000 | - | - | 40 | 42 | 45 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.85x. You helped keep the score under control with 4 mid returns. You fought efficiently: 234-70 with a 3.34 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| fro"Zele'k* | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.32x. Your defensive timing was good: 2 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 135-97 with a 1.39 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.29x. You created plenty of starts with 20 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 176-301 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Defender | You gave your team more than expected here and finished at 1.15x. You helped keep the score under control with 1 mid return. You fought efficiently: 124-72 with a 1.72 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Stable | Defender | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Defensively, you had the volume with 10 defensive flag kills and 10 returns; your next gain is turning stops into clean resets. You fought efficiently: 131-71 with a 1.85 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 97-195 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 116-207 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |