Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jan 2026, 01:36
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 239 | 123 | 100 | 0 | 306 | 20.3 cm | 1.23 | 55% | 41% | 0:07 |
| -uh.StarzZz`- | 220 | 102 | 108 | 0 | 269 | 13.5 cm | 0.94 | 49% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 18 | 8 | 2 | 1 | 5 kills | ||
| pho` | 20 | 7 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 19 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:43 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:34, with fro"Zele'k* finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
Neddy stood out as the main objective influence with 1 grab, 2 captures, 12 returns, and an MVP score of 627. Neddy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 34 pickups, 9 captures, 3 solos, 6 assists, 83 flag kills, 49 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Neddy produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 129 |
| 54 |
| 119 |
| 0 |
| 192 |
| - |
| 0.45 |
| 31% |
| 28% |
| 0:06 |
| Team Total | 588 | 279 | 327 | 0 | 767 | 16.9 cm | 0.85 | 46% | 37% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 276 | 119 | 93 | 0 | 395 | - | 1.28 | 56% | 30% | 0:08 |
| fro"Zele'k*FB | 233 | 111 | 90 | 0 | 305 | - | 1.23 | 55% | 36% | 0:08 |
| JugzZz | 199 | 97 | 96 | 0 | 309 | - | 1.01 | 50% | 31% | 0:07 |
| Team Total | 708 | 327 | 279 | 0 | 1009 | - | 1.17 | 54% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 7 |
| 3 kills |
| localhero | 5 | 2 | 3 kills |
| fro"Zele'k* | 21 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 1 | 1 | 11 kills | |||
| pho` | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| JugzZz | 2 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| fro"Zele'k* | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Defender | 1 | 2 | 1 | 0 | 0 | 18/4 | 138 | 7 | 14 | 10 | 0 | 12 | 2 | 627 |
| - | fro"Zele'k* | Attacker | 18 | 2 | 1 | 1 | 14 | 0/- | 208 | 6 | 10 | 8 | 0 | 8 | 0 | 567 |
| - | -uh.StarzZz`- | Attacker | 20 | 2 | 1 | 1 | 16 | 0/- | 200 | 6 | 5 | 5 | 0 | 7 | 1 | 535 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 18/6 |
| 0 |
| 2 |
| 6 |
| 14 |
| 0 |
| 14 |
| 1 |
| 507 |
| - | JugzZz | Attacker | 8 | 1 | 2 | 1 | 12 | 0/- | 154 | 4 | 9 | 6 | 0 | 7 | 1 | 484 |
| - | localhero | Attacker | 9 | 2 | 1 | 0 | 5 | 0/- | 200 | 9 | 5 | 0 | 0 | 1 | 1 | 377 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| fro"Zele'k* | 30000 | - | - | 94 | 95 | 96 | 0 | Good connection | |
| Neddy | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 92 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.71x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 2 clutch returns. You fought efficiently: 119-93 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| fro"Zele'k* | Godlike | Attacker | You played a really good game here and your 1.70x rating shows it. Your grabs and running were a real strength, with 18 grabs turning into 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. Your attacking play was strong, especially because you turned 8 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.37x. Excellent flag running from you: 20 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.28x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You carried real threat on attack, turning 9 grabs into 2 caps. I think survival was your main issue: 54-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |