Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| M0struoso | 10 | 50% | 137 | 195 | 137 | Swingy |
M0struoso: a profile with enough logged history to stop pretending anything here is accidental.
Kill pressure is the obvious read: 934 CTF kills and enough noise to make routes uncomfortable. Solid CTF: the CTF read says contributor. Not server-final-boss territory, but definitely not decoration.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 10 CTF matches, 523 objective events, 934 CTF kills, and 3528 MVP score. Per match that is 52.3 objective events, 93.4 kills, and 352.8 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 64 grabs, 40 pickups, 15 caps, and 6 solos. Finish rate is 14% from touches and 40% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 84 returns, 67 mid returns, 7 clutch returns, and 160 flag kills. That is 15.8 returns per CTF match, with 4% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 9 assists, 71 covers, and 0 seals, running at 8.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 10 loaded games are running at 50% wins, so the current mood is positive run with witnesses. DM-Deck16][-UH is the main comfort read: 21 games, - wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 47.8 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 523 objective actions: 64 grabs, 15 caps, 158 returns, 160 flag kills, and 80 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.