Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2026, 18:13
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 282 | 110 | 77 | 0 | 263 | 20.3 cm | 1.43 | 59% | 42% | 0:08 |
| M0struoso | 195 | 77 | 58 | 0 | 250 | - | 1.33 | 57% | 31% | 0:11 |
| newut |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 5 | 1 | 1 | 5 kills | ||
| M0struoso | 5 | 6 | 1 | 5 kills | |||
| newut | 7 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 2:10 when newut scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:30, with newut finishing for Red Team. That score set the closing shape of the match at 9-2.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 23 returns, and an MVP score of 721. =oZ`Locomot!Ve= made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 20 pickups, 11 captures, 5 solos, 4 assists, 78 flag kills, 31 covers, 0 seals, 58 returns, 53 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 110 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: =oZ`Locomot!Ve= produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 77 |
| 66 |
| 0 |
| 223 |
| - |
| 1.17 |
| 54% |
| 35% |
| 0:09 |
| Team Total | 666 | 264 | 201 | 0 | 736 | 20.3 cm | 1.31 | 57% | 36% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 197 | 93 | 94 | 0 | 268 | - | 0.99 | 50% | 35% | 0:07 |
| StealthFB | 162 | 50 | 86 | 0 | 258 | 82.4 cm | 0.58 | 37% | 19% | 0:07 |
| O2 | 117 | 58 | 84 | 0 | 204 | - | 0.69 | 41% | 28% | 0:07 |
| Team Total | 476 | 201 | 264 | 0 | 730 | 82.4 cm | 0.76 | 43% | 28% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 3 |
| 3 kills |
| =oZ`Locomot!Ve= | 13 | 4 | 2 | 4 kills |
| Stealth | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 7 kills | ||||
| M0struoso | 3 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| O2 | 1 | 5 kills | ||||
| =oZ`Locomot!Ve= | 4 kills | |||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 24/15 | 1 | 2 | 9 | 23 | 0 | 23 | 1 | 721 |
| - | newut | Attacker | 22 | 4 | 1 | 2 | 7 | 0/- | 499 | 7 | 5 | 3 | 0 | 4 | 0 | 717 |
| - | M0struoso | Attacker | 15 | 4 | 1 | 2 | 7 | 0/- | 400 | 4 | 9 | 4 | 0 | 4 | 0 | 662 |
| - | =oZ`Locomot!Ve= | Attacker | 19 | 0 | 1 | 0 | 16 | 0/- | 99 | 5 | 4 | 9 | 0 | 11 | 2 | 463 |
| - | Stealth | Defender | 0 | 1 | 0 | 0 | 0 | 16/- | 1 | 1 | 2 | 10 | 0 | 11 | 1 | 367 |
| - | O2 | Attacker | 14 | 1 | 0 | 1 | 8 | 0/- | 100 | 1 | 2 | 4 | 0 | 5 | 1 | 321 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 22 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 91 | 93 | 97 | 0 | Minor variation | |
| M0struoso | 25000 | - | - | 35 | 37 | 39 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 47 | 47 | 48 | 0 | Good connection | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 48 | 49 | 50 | 0 | Good connection | |
| O2 | 30000 | 120 | 60Hz | 25 | 26 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Attacker | You played a really good game here and your 2.17x rating shows it. You looked dangerous whenever you got the flag, and 15 grabs led to 4 caps and 2 solos. You fought efficiently: 77-58 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Locomot!Ve= | Godlike | Attacker | You played a really good game here and your 1.81x rating shows it. Your flag pressure was good with 19 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.75x. As a defender, your standout work was stopping danger before it became a cap: 23 mid returns and 1 clutch return. You fought efficiently: 110-77 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.60x. Your attacking play was strong, especially because you turned 22 grabs into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Dominating | Defender | You gave your team a strong contribution and finished at 1.23x. You helped keep the score under control with 10 mid returns and 1 clutch return. I think survival was your main issue: 50-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| O2 | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 14 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 58-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |