Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2026, 19:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 199 | 92 | 89 | 0 | 276 | 20.3 cm | 1.03 | 51% | 34% | 0:07 |
| newutFB | 168 | 86 | 89 | 0 | 274 | - | 0.97 | 49% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| O2 | 7 | 4 | 1 | 5 kills | |||
| pho` | 10 | 3 | 1 | 4 kills | |||
| Stealth | 8 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-10 in favour of Blue Team.
The opening breakthrough came at 1:07 when newut scored for Red Team. Blue Team created more scoring chances, converting 10 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:19, with Grossebaf finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-10.
Grossebaf stood out as the main objective influence with 20 grabs, 5 captures, 6 returns, and an MVP score of 897. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 30 pickups, 12 captures, 3 solos, 5 assists, 78 flag kills, 39 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 1 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 35% accuracy and 101 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: O2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 144 |
| 58 |
| 95 |
| 0 |
| 302 |
| 82.4 cm |
| 0.61 |
| 38% |
| 19% |
| 0:06 |
| Team Total | 511 | 236 | 273 | 0 | 852 | 51.3 cm | 0.86 | 46% | 28% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| M0struoso | 244 | 97 | 82 | 0 | 294 | - | 1.18 | 54% | 34% | 0:08 |
| Grossebaf | 234 | 101 | 77 | 0 | 293 | - | 1.31 | 57% | 35% | 0:08 |
| O2 | 195 | 75 | 77 | 0 | 268 | - | 0.97 | 49% | 28% | 0:08 |
| Team Total | 673 | 273 | 236 | 0 | 855 | - | 1.16 | 54% | 32% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 4 kills |
| M0struoso | 13 | 4 | 1 | 4 kills |
| newut | 14 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| O2 | 1 | 11 kills | ||||
| pho` | 1 | 7 kills | ||||
| Stealth | 2 | 6 kills | ||||
| Grossebaf | 2 | 5 kills | ||||
| M0struoso | 1 | 5 kills | ||||
| newut | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 20 | 5 | 4 | 2 | 7 | 0/- | 629 | 11 | 8 | 6 | 0 | 6 | 0 | 897 |
| - | O2 | Attacker | 12 | 4 | 1 | 1 | 9 | 0/- | 284 | 7 | 7 | 6 | 1 | 7 | 1 | 606 |
| - | M0struoso | Defender | 0 | 1 | 0 | 0 | 0 | 20/11 | 87 | 2 | 11 | 12 | 0 | 13 | 1 | 603 |
| - | pho` | Attacker | 13 | 1 | 0 | 0 | 15 | 0/- | 100 | 5 | 5 | 8 | 0 | 8 | 2 | 461 |
| - | newut | Attacker | 16 | 1 | 0 | 0 | 16 | 0/- | 86 | 5 | 2 | 3 | 0 | 5 | 0 | 326 |
| - | Stealth | Defender | 0 | 0 | 0 | 0 | 0 | 11/- | 14 | 0 | 6 | 7 | 0 | 8 | 1 | 317 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 98 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 25 | 0 | Bumpy connection | |
| Stealth | 30000 | - | - | 44 | 44 | 45 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 16 | 17 | 19 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 39 | 1 | Occasional lag spikes | |
| M0struoso | 25000 | - | - | 35 | 36 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.17x. Your grabs and running were a real strength, with 20 grabs turning into 5 caps and 2 solos. You fought efficiently: 101-77 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.86x. You looked dangerous whenever you got the flag, and 12 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| M0struoso | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.79x. You helped keep the score under control with 12 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 16 grabs turning into 1 cap. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Stable | Defender | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You helped keep the score under control with 7 mid returns and 1 clutch return. I think survival was your main issue: 58-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |