Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 15:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 324 | 122 | 96 | 0 | 304 | 20.3 cm | 1.27 | 56% | 42% | 0:17 |
| M0struoso | 289 | 116 | 75 | 0 | 317 | - | 1.55 | 61% | 38% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 6 | 5 | 1 | 5 kills | ||
| -uh.StarzZz`- | 10 | 4 | 3 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 1 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 0:30 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with pho` finishing for Red Team. That score set the closing shape of the match at 11-7.
M0struoso stood out as the main objective influence with 13 grabs, 3 captures, 5 returns, and an MVP score of 967. M0struoso made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 46 pickups, 18 captures, 4 solos, 15 assists, 100 flag kills, 48 covers, 0 seals, 53 returns, 46 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: M0struoso produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 178 |
| 73 |
| 89 |
| 0 |
| 223 |
| 58.3 cm |
| 0.82 |
| 45% |
| 33% |
| 0:08 |
| Team Total | 791 | 311 | 260 | 0 | 844 | 39.3 cm | 1.20 | 54% | 38% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 292 | 93 | 90 | 0 | 308 | 36.0 cm | 1.03 | 51% | 32% | 0:08 |
| -uh.StarzZz`- | 249 | 112 | 110 | 0 | 313 | 13.5 cm | 1.02 | 50% | 39% | 0:07 |
| StealthFB | 142 | 55 | 111 | 0 | 271 | 82.4 cm | 0.50 | 33% | 21% | 0:07 |
| Team Total | 683 | 260 | 311 | 0 | 892 | 44.0 cm | 0.84 | 46% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 10 |
| 3 |
| 4 kills |
| Broken_Soul | 11 | 4 | 1 | 4 kills |
| Stealth | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| M0struoso | 4 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | M0struoso | Attacker | 13 | 3 | 4 | 0 | 10 | 0/- | 628 | 11 | 18 | 3 | 0 | 5 | 2 | 967 |
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 0 | 0 | 0 | 33/8 | 184 | 6 | 5 | 14 | 0 | 17 | 1 | 780 |
| - | pho` | Defender | 0 | 4 | 2 | 0 | 0 | 28/6 | 7 | 8 | 10 | 19 | 0 | 20 | 1 | 715 |
| - | Broken_Soul | Attacker | 24 | 4 | 4 | 1 | 6 | 0/- | 465 | 11 | 4 | 3 | 0 | 3 | 0 | 694 |
| - | -uh.StarzZz`- | Attacker | 23 | 3 | 3 | 3 | 14 | 0/- | 298 | 5 | 8 | 4 | 0 | 4 | 1 | 616 |
| - | Stealth | Attacker | 11 | 1 | 2 | 0 | 9 | 0/- | 218 | 5 | 3 | 3 | 0 | 4 | 2 | 478 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 37 | 38 | 44 | 0 | Bumpy connection | |
| M0struoso | 25000 | - | - | 34 | 35 | 37 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 23 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Stealth | 30000 | - | - | 47 | 47 | 47 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.33x. Very strong flag running: you made 13 grabs count with 3 caps. You fought efficiently: 116-75 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.73x. Your defensive timing was good: 19 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 122-96 with a 1.27 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.69x rating shows it. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.49x rating shows it. You ran the flag well and gave your team end product: 3 caps and 3 solos from 23 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. Your attacking runs had purpose, with 24 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 11 grabs. I think survival was your main issue: 55-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |