Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2026, 17:53
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 229 | 98 | 113 | 0 | 312 | 20.3 cm | 0.87 | 46% | 36% | 0:05 |
| newut | 225 | 103 | 92 | 0 | 280 | - | 1.12 | 53% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 14 | 7 | 1 | 2 | 5 kills | ||
| M0struoso | 10 | 7 | 1 | 4 kills | |||
| newut | 18 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:43 when =oZ`Locomot!Ve= scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with =oZ`Mac= finishing for Blue Team. That score set the closing shape of the match at 6-5.
M0struoso stood out as the main objective influence with 15 grabs, 3 captures, 5 returns, and an MVP score of 640. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 30 pickups, 11 captures, 3 solos, 7 assists, 79 flag kills, 40 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 93 |
| 81 |
| 0 |
| 379 |
| - |
| 1.15 |
| 53% |
| 30% |
| 0:08 |
| Team Total | 648 | 294 | 286 | 0 | 971 | 20.3 cm | 1.03 | 51% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 263 | 115 | 86 | 0 | 457 | - | 1.34 | 57% | 36% | 0:07 |
| =oZ`Locomot!Ve= | 208 | 106 | 103 | 0 | 308 | - | 1.03 | 51% | 34% | 0:06 |
| StealthFB | 129 | 65 | 105 | 0 | 283 | 82.4 cm | 0.62 | 38% | 23% | 0:06 |
| Team Total | 600 | 286 | 294 | 0 | 1048 | 82.4 cm | 0.97 | 49% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 2 |
| 5 kills |
| pho` | 15 | 4 | 2 | 4 kills |
| Stealth | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 4 | 1 | 10 kills | |||
| M0struoso | 1 | 8 kills | ||||
| newut | 1 | 7 kills | ||||
| =oZ`Locomot!Ve= | 1 | 6 kills | ||||
| pho` | 3 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | M0struoso | Attacker | 15 | 3 | 2 | 1 | 7 | 0/- | 398 | 7 | 4 | 5 | 0 | 5 | 0 | 640 |
| - | pho` | Attacker | 12 | 1 | 1 | 0 | 16 | 0/- | 155 | 5 | 13 | 7 | 0 | 9 | 3 | 594 |
| - | =oZ`Mac= | Defender | 1 | 1 | 1 | 0 | 0 | 21/8 | 35 | 4 | 10 | 13 | 0 | 15 | 2 | 554 |
| - | =oZ`Locomot!Ve= | Attacker | 19 | 3 | 1 | 2 | 10 | 0/- | 267 | 6 | 6 | 3 | 0 | 4 | 1 | 540 |
| - | newut | Defender | 2 | 2 | 1 | 0 | 0 | 18/2 | 47 | 3 | 6 | 11 | 0 | 12 | 0 | 493 |
| - | Stealth | Attacker | 11 | 1 | 1 | 0 | 7 | 0/- | 198 | 5 | 1 | 3 | 0 | 3 | 0 | 395 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| M0struoso | 20000 | - | - | 36 | 37 | 39 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 23 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 99 | 0 | Minor variation | |
| =oZ`Mac= | 30000 | - | - | 41 | 42 | 42 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 45 | 45 | 0 | Good connection | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 48 | 48 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Attacker | Well played, this was a fantastic performance at 2.98x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Mac= | Godlike | Defender | You put together a top-level game here and finished at 1.51x. You helped keep the score under control with 13 mid returns and 2 clutch returns. You fought efficiently: 115-86 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Defender | Great game, this was a really strong performance from you at 1.44x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.39x. Very strong flag running: you made 12 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 11 grabs into 1 cap. I think survival was your main issue: 65-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Locomot!Ve= | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |