Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2026, 19:17
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 210 | 92 | 67 | 0 | 280 | - | 1.37 | 58% | 33% | 0:09 |
| Stealth | 182 | 77 | 81 | 0 | 288 | 82.4 cm | 0.95 | 49% | 27% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grossebaf | 9 | 7 | 1 | 4 kills | |||
| Stealth | 8 | 4 | 1 | 5 kills | |||
| newut | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:14 when O2 scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 6:50, with pho` finishing for Red Team. That score set the closing shape of the match at 4-3.
newut stood out as the main objective influence with 19 grabs, 0 captures, 9 returns, and an MVP score of 550. M0struoso made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 43 pickups, 7 captures, 1 solos, 6 assists, 86 flag kills, 43 covers, 0 seals, 43 returns, 34 mid returns, 9 clutch returns, and 1 cherry picks.
M0struoso supplied the sharpest shooting numbers, finishing with 33% accuracy and 99 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Grossebaf logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 181 |
| 70 |
| 83 |
| 0 |
| 271 |
| 20.3 cm |
| 0.84 |
| 46% |
| 28% |
| 0:07 |
| Team Total | 573 | 239 | 231 | 0 | 839 | 51.3 cm | 1.03 | 51% | 29% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| M0struoso | 283 | 99 | 90 | 0 | 305 | - | 1.10 | 52% | 33% | 0:07 |
| GrossebafFB | 164 | 81 | 75 | 0 | 287 | - | 1.08 | 52% | 28% | 0:08 |
| O2 | 122 | 51 | 74 | 0 | 258 | - | 0.69 | 41% | 20% | 0:08 |
| Team Total | 569 | 231 | 239 | 0 | 850 | - | 0.97 | 49% | 27% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 kills |
| O2 | 6 | 2 kills |
| pho` | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grossebaf | 2 | 8 kills | ||||
| Stealth | 4 | 7 kills | ||||
| newut | 1 | 5 kills | ||||
| M0struoso | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 19 | 0 | 4 | 0 | 10 | 0/- | 202 | 11 | 7 | 6 | 0 | 9 | 2 | 550 |
| - | M0struoso | Defender | 1 | 0 | 0 | 0 | 0 | 34/15 | 33 | 3 | 9 | 9 | 0 | 11 | 2 | 538 |
| - | pho` | Attacker | 5 | 1 | 2 | 0 | 13 | 0/- | 159 | 13 | 13 | 5 | 0 | 7 | 2 | 481 |
| - |
| Defender |
| 0 |
| 3 |
| 0 |
| 0 |
| 0 |
| 13/- |
| 39 |
| 7 |
| 2 |
| 8 |
| 0 |
| 8 |
| 1 |
| 410 |
| - | O2 | Attacker | 8 | 1 | 0 | 1 | 7 | 0/- | 133 | 3 | 5 | 3 | 0 | 4 | 2 | 366 |
| - | Grossebaf | Attacker | 19 | 2 | 0 | 0 | 9 | 0/- | 134 | 6 | 7 | 3 | 1 | 4 | 0 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | 30000 | - | - | 44 | 47 | 50 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | |
| M0struoso | 25000 | - | - | 34 | 37 | 39 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 26 | 354 | 6838 | 2 | Occasional lag spikes | |
| Grossebaf | 30000 | 400 | 0Hz | 14 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Defender | Well played, this was a fantastic performance at 2.17x. You helped keep the score under control with 9 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. As an attacker, you kept pressure on the enemy base with 19 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 92-67 with a 1.37 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.54x. Your defensive timing was good: 8 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Grossebaf | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. Your grabs and running were a real strength, with 19 grabs turning into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. Your attacking play was strong, especially because you turned 5 grabs into 1 cap. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap and 1 solo. I think survival was your main issue: 51-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |