Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 16:11
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| M0struoso | 205 | 114 | 68 | 0 | 356 | - | 1.68 | 63% | 33% | 0:11 |
| pho`FB | 139 | 101 | 114 | 0 | 252 | 20.3 cm | 0.89 | 47% | 42% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 24 | 8 | 4 | 4 kills | |||
| pho` | 15 | 2 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 13 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 3:50 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 12:28, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 8 returns, and an MVP score of 491. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 19 pickups, 5 captures, 2 solos, 3 assists, 56 flag kills, 15 covers, 0 seals, 36 returns, 31 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 101 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 90 |
| 112 |
| 0 |
| 291 |
| 58.3 cm |
| 0.80 |
| 45% |
| 31% |
| 0:06 |
| Team Total | 469 | 305 | 294 | 0 | 899 | 39.3 cm | 1.04 | 51% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 257 | 140 | 78 | 0 | 398 | 13.5 cm | 1.79 | 64% | 36% | 0:09 |
| _-=Pr3dazZz=- | 189 | 99 | 111 | 0 | 287 | 36.0 cm | 0.89 | 47% | 36% | 0:06 |
| Stealth | 98 | 55 | 116 | 0 | 279 | 82.4 cm | 0.47 | 32% | 20% | 0:06 |
| Team Total | 544 | 294 | 305 | 0 | 964 | 44.0 cm | 0.96 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 3 kills |
| Broken_Soul | 13 | 2 | 1 | 4 kills |
| Stealth | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 1 | 11 kills | |||
| pho` | 1 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| M0struoso | 5 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 19/4 | 1 | 1 | 6 | 6 | 0 | 8 | 2 | 491 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 1 | 2 | 1 | 9 | 0/- | 212 | 2 | 1 | 5 | 1 | 7 | 2 | 455 |
| - | M0struoso | Defender | 0 | 0 | 0 | 0 | 0 | 16/4 | 0 | 4 | 5 | 11 | 0 | 11 | 0 | 378 |
| - | pho` | Attacker | 14 | 2 | 0 | 1 | 2 | 0/- | 200 | 6 | 0 | 3 | 0 | 3 | 0 | 364 |
| - | Stealth | Attacker | 5 | 1 | 0 | 0 | 4 | 0/- | 87 | 3 | 0 | 3 | 0 | 4 | 1 | 286 |
| - | Broken_Soul | Attacker | 7 | 0 | 1 | 0 | 6 | 0/- | 0 | 3 | 3 | 3 | 0 | 3 | 0 | 191 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 24 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| M0struoso | 25000 | - | - | 35 | 36 | 38 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 43 | 44 | 44 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.72x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 114-68 with a 1.68 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.61x. You helped keep the score under control with 6 mid returns and 2 clutch returns. You fought efficiently: 140-78 with a 1.79 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. You were dangerous with the flag: 16 grabs led to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| pho` | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 5 grabs. I think survival was your main issue: 55-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |