Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 81.5 cm with 85 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Yotaka | 98 | 31% | 171 | 461 | 171 | Volatile |
Yotaka: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 12011 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 98 CTF matches, 6413 objective events, 12011 CTF kills, and 42883 MVP score. Per match that is 65.4 objective events, 122.6 kills, and 437.6 MVP score, which is enough maths to make voice chat go quiet for half a second. 98 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 853 grabs, 499 pickups, 143 caps, and 45 solos. Finish rate is 11% from touches and 31% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 984 returns, 707 mid returns, 159 clutch returns, and 1943 flag kills. That is 18.9 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 94 assists, 979 covers, and 7 seals, running at 11.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 46% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 40% wins from 20 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 14 appearances with a 14% win rate.
PUG draft setup read: this player runs 81.5 cm with 85 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 6413 objective actions: 853 grabs, 143 caps, 1850 returns, 1943 flag kills, and 1080 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.