Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Nov 2025, 01:40
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 382 | 136 | 125 | 0 | 392 | - | 1.09 | 52% | 35% | 0:05 | |
| 311 | 142 | 113 | 0 | 460 | - | 1.26 | 56% | 31% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 7 | 6 | 2 | 5 kills | |||
| 15 | 11 | 4 | 3 | 5 kills | |||
| 22 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:21 when newut scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:35, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
newut stood out as the main objective influence with 17 grabs, 3 captures, 19 returns, and an MVP score of 868. aMpEnergy made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 100 grabs, 56 pickups, 9 captures, 2 solos, 7 assists, 146 flag kills, 103 covers, 0 seals, 89 returns, 69 mid returns, 20 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 138 kills.
Banter read: newut had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: aMpEnergy produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 303 |
| 111 |
| 114 |
| 0 |
| 393 |
| - |
| 0.97 |
| 49% |
| 30% |
| 0:05 |
| Team Total | 996 | 389 | 352 | 0 | 1245 | - | 1.11 | 52% | 32% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 344 | 138 | 132 | 0 | 340 | 13.5 cm | 1.05 | 51% | 44% | 0:04 | |
| 319 | 104 | 129 | 0 | 353 | - | 0.81 | 45% | 29% | 0:05 | |
| 294 | 110 | 128 | 0 | 395 | - | 0.86 | 46% | 28% | 0:05 | |
| Team Total | 957 | 352 | 389 | 0 | 1088 | 13.5 cm | 0.90 | 48% | 33% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| 24 | 5 | 4 | 4 kills |
| 14 | 5 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 3 | 0 | 1 | 34 | 0/- | 170 | 10 | 17 | 14 | 0 | 19 | 4 | 868 | |
| -🇬🇧 | Attacker | 13 | 3 | 1 | 1 | 27 | 0/- | 249 | 7 | 11 | 14 | 0 | 17 | 3 | 794 | |
| -🇬🇧 | Attacker | 31 | 1 | 3 | 0 | 30 | 0/- | 117 | 12 | 15 | 13 | 0 | 15 | 2 | 739 | |
| -🇺🇸 |
| Attacker |
| 8 |
| 0 |
| 1 |
| 0 |
| 20 |
| 0/- |
| 98 |
| 7 |
| 14 |
| 10 |
| 0 |
| 12 |
| 6 |
| 717 |
| -🇸🇪 | Attacker | 7 | 1 | 1 | 0 | 16 | 0/- | 134 | 8 | 26 | 9 | 0 | 12 | 3 | 693 |
| -🇩🇪 | Attacker | 24 | 1 | 1 | 0 | 19 | 0/- | 132 | 12 | 20 | 9 | 0 | 14 | 2 | 667 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 87 | 91 | 94 | 0 | Minor variation | ||
| 30000 | - | - | 32 | 34 | 36 | 0 | Minor variation | ||
| 25000 | 290 | 0Hz | 98 | 101 | 109 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 37 | 39 | 40 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.94x. Very strong flag running: you made 17 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.86x rating shows it. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.73x. Your grabs and running were a real strength, with 31 grabs turning into 1 cap. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.70x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.53x. You ran the flag well and gave your team end product: 1 cap from 24 grabs. You fought efficiently: 142-113 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. Very strong flag running: you made 7 grabs count with 1 cap. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |