Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Nov 2025, 21:21
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 247 | 118 | 95 | 0 | 296 | - | 1.24 | 55% | 40% | 0:12 | |
| 158 | 89 | 87 | 0 | 262 | 36.0 cm | 1.02 | 51% | 34% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 9 | 4 | 1 | 5 kills | |||
| 16 | 1 | 3 | 2 | 5 kills | |||
| 14 | 4 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 1:17 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:43, with Vu3k finishing for Red Team on a solo run. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 2 captures, 7 returns, and an MVP score of 629. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 36 pickups, 6 captures, 1 solos, 6 assists, 93 flag kills, 26 covers, 0 seals, 57 returns, 51 mid returns, 6 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 40% accuracy and 118 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 135 |
| 68 |
| 87 |
| 0 |
| 246 |
| - |
| 0.78 |
| 44% |
| 28% |
| 0:08 |
| Team Total | 540 | 275 | 269 | 0 | 804 | 36.0 cm | 1.02 | 51% | 34% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 248 | 100 | 93 | 0 | 305 | 20.3 cm | 1.08 | 52% | 33% | 0:07 | |
| 205 | 95 | 81 | 0 | 274 | - | 1.17 | 54% | 35% | 0:08 | |
| 192 | 74 | 101 | 0 | 201 | 13.5 cm | 0.73 | 42% | 37% | 0:06 | |
| Team Total | 645 | 269 | 275 | 0 | 780 | 16.9 cm | 0.98 | 49% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 4 kills |
| 17 | 1 | 3 kills |
| 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 9 kills | |||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 2 | 2 | 0 | 14 | 0/- | 316 | 5 | 2 | 7 | 0 | 7 | 1 | 629 | |
| -🇳🇱 | Defender | 0 | 2 | 1 | 0 | 0 | 26/12 | 4 | 7 | 3 | 17 | 0 | 18 | 0 | 602 | |
| -🇩🇪 | Defender | 1 | 1 | 0 | 0 | 0 | 21/1 | 103 | 5 | 5 | 10 | 0 | 11 | 1 | 502 | |
| -🇬🇧 | Attacker | 12 | 0 | 2 | 0 | 12 | 0/- | 81 | 6 | 10 | 7 | 0 | 9 | 2 | 445 | |
| -🇩🇪 | Attacker | 12 | 1 | 1 | 1 | 8 | 0/- | 97 | 8 | 4 | 3 | 0 | 4 | 1 | 318 | |
| -🇬🇧 | Attacker | 23 | 0 | 0 | 0 | 12 | 0/- | 0 | 5 | 2 | 7 | 0 | 8 | 1 | 316 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 38 | 45 | 56 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 39 | 45 | 50 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 87 | 90 | 91 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.85x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You played a really good game here and your 1.38x rating shows it. Your attacking runs had purpose, with 16 grabs leading to 2 caps. I think survival was your main issue: 74-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. Your grabs and running were a real strength, with 12 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 68-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You were active on attack with 23 grabs; I think your next step is turning more of those into safe runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |