Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Nov 2025, 23:11
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 208 | 136 | 84 | 2 | 369 | 36.0 cm | 1.62 | 61% | 38% | 0:07 |
| Broken_Soul | 187 | 89 | 89 | 0 | 320 | 58.3 cm | 1.00 | 50% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| _-=Pr3dazZz=- | Yotaka | 73 |
| _-=Pr3dazZz=- | .:RattuS:. | 63 |
| Broken_Soul | Yotaka | 36 |
| Broken_Soul | .:RattuS:. | 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 9 | 7 | 2 | 5 kills | ||
| Yotaka | 13 | 10 | 5 | 6 | 5 kills | ||
| Broken_Soul | 12 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 0:33 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:27, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
Broken_Soul stood out as the main objective influence with 5 grabs, 3 captures, 5 returns, and an MVP score of 587. Yotaka made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 24 grabs, 5 pickups, 6 captures, 3 solos, 0 assists, 23 flag kills, 20 covers, 0 seals, 12 returns, 11 mid returns, 1 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 136 kills.
Banter read: Broken_Soul had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: Yotaka finished with 84 lama score from 156 kills and 36 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 5 | 3 | 0 | 2 | 7 | 0/- | 333 | 3 | 9 | 5 | 0 | 5 | 0 | 587 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 3 | 0 | 1 | 4 | 0/- | 267 | 2 | 8 | 3 | 0 | 3 | 0 | 546 |
| - | Yotaka | Defender | 2 | 0 | 0 | 0 | 0 | 11/2 | 0 | 0 | 3 | 3 | 0 | 4 | 1 | 290 |
| - | .:RattuS:. | Attacker | 9 | 0 | 0 | 0 | 1 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 27 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| Yotaka | 30000 | - | - | 32 | 34 | 36 | 0 | Minor variation | |
| .:RattuS:. | 25000 | 0 | 0Hz | 49 | 50 | 52 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.63x. You were dangerous with the flag: 8 grabs led to 3 caps and 1 solo. You fought efficiently: 136-84 with a 1.62 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.62x. Very strong flag running: you made 5 grabs count with 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Dominating | Defender | You gave your team more than expected here and finished at 1.25x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 1 clutch return. You fought efficiently: 156-109 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| .:RattuS:. | Feeding | Attacker | This was a hard outing for you at 0.13x; treat it as a reset point, not a verdict on your ability. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 17-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Team Total | 395 | 225 | 173 | 2 | 689 | 47.1 cm | 1.30 | 57% | 33% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 217 | 156 | 109 | 2 | 435 | - | 1.43 | 58% | 36% | 0:06 |
| .:RattuS:. | 17 | 17 | 116 | 2 | 299 | - | 0.15 | 13% | 6% | 0:05 |
| Team Total | 234 | 173 | 225 | 4 | 734 | - | 0.77 | 43% | 24% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| Yotaka | 4 | 8 kills | ||||
| Broken_Soul | 3 | 7 kills | ||||
| .:RattuS:. | 2 kills |