Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Nov 2025, 22:30
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 285 | 107 | 109 | 0 | 405 | 36.0 cm | 0.98 | 50% | 31% | 0:06 |
| Broken_SoulFB | 275 | 84 | 121 | 0 | 295 | 58.3 cm | 0.69 | 41% | 29% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 18 | 7 | 6 | 4 | 5 kills | ||
| Yotaka | 26 | 9 | 3 | 6 | 5 kills | ||
| -uh.StarzZz`- | 11 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 0:37 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:43, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-4.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 2 captures, 6 returns, and an MVP score of 783. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 77 grabs, 45 pickups, 13 captures, 2 solos, 14 assists, 108 flag kills, 54 covers, 0 seals, 62 returns, 55 mid returns, 7 clutch returns, and 5 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 35% accuracy and 135 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: -GoDeYe.PrT- logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- | 236 | 106 | 104 | 0 | 326 | 13.5 cm | 1.02 | 50% | 33% | 0:06 |
| Team Total | 796 | 297 | 334 | 0 | 1026 | 35.9 cm | 0.89 | 47% | 31% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 358 | 165 | 107 | 0 | 515 | - | 1.54 | 61% | 35% | 0:06 |
| -GoDeYe.PrT- | 270 | 135 | 102 | 0 | 394 | - | 1.32 | 57% | 35% | 0:06 |
| .:RattuS:. | 89 | 34 | 88 | 0 | 272 | - | 0.39 | 28% | 13% | 0:07 |
| Team Total | 717 | 334 | 297 | 0 | 1181 | - | 1.12 | 53% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 1 |
| 4 kills |
| Broken_Soul | 15 | 4 | 3 kills |
| .:RattuS:. | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 3 | 8 kills | ||||
| Yotaka | 8 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| .:RattuS:. | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 4 | 1 | 10 | 0/- | 497 | 2 | 10 | 5 | 0 | 6 | 1 | 783 |
| - | Broken_Soul | Attacker | 7 | 7 | 1 | 0 | 22 | 0/- | 297 | 13 | 3 | 14 | 1 | 14 | 2 | 758 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 5 | 0 | 27 | 0/- | 106 | 11 | 10 | 18 | 0 | 20 | 0 | 665 |
| - | Yotaka | Attacker | 5 | 3 | 0 | 0 | 27 | 0/- | 81 | 8 | 15 | 12 | 1 | 14 | 2 | 651 |
| - | -GoDeYe.PrT- | Attacker | 19 | 1 | 1 | 1 | 19 | 0/- | 183 | 4 | 11 | 6 | 3 | 8 | 1 | 506 |
| - | .:RattuS:. | Attacker | 21 | 0 | 3 | 0 | 3 | 0/- | 136 | 7 | 5 | 0 | 0 | 0 | 1 | 290 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 13 | 15 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 34 | 37 | 39 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 37 | 37 | 38 | 0 | Good connection | |
| .:RattuS:. | 25000 | 0 | 0Hz | 106 | 405 | 1837 | 3 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Yotaka | Godlike | Attacker | Well played, this was a fantastic performance at 1.86x. You carried real threat on attack, turning 5 grabs into 3 caps. You fought efficiently: 165-107 with a 1.54 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.79x. You were dangerous with the flag: 7 grabs led to 7 caps. I think survival was your main issue: 84-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.69x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. Your grabs and running were a real strength, with 17 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -GoDeYe.PrT- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.41x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 19 grabs. You fought efficiently: 135-102 with a 1.32 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| .:RattuS:. | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Your flag pressure was good with 21 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 34-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |