Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Nov 2025, 23:47
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 365 | 154 | 124 | 0 | 423 | - | 1.24 | 55% | 36% | 0:05 | |
| 293 | 103 | 133 | 0 | 325 | 58.3 cm | 0.77 | 44% | 32% | 0:04 | |
| Team Total | 658 | 257 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 18 | 5 | 1 | 5 kills | |||
| 15 | 9 | 5 | 2 | 5 kills | |||
| 18 | 5 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 1-10 in favour of Blue Team.
The opening breakthrough came at 0:19 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:04, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-10.
-uh.StarzZz`- stood out as the main objective influence with 30 grabs, 2 captures, 20 returns, and an MVP score of 1363. -uh.StarzZz`- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 82 grabs, 54 pickups, 11 captures, 2 solos, 7 assists, 125 flag kills, 43 covers, 0 seals, 70 returns, 56 mid returns, 14 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 139 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -uh.StarzZz`- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 257 |
| 0 |
| 748 |
| 58.3 cm |
| 1.00 |
| 50% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 427 | 139 | 130 | 0 | 342 | 13.5 cm | 1.07 | 52% | 41% | 0:05 | |
| 380 | 118 | 127 | 0 | 347 | 36.0 cm | 0.93 | 48% | 34% | 0:05 | |
| Team Total | 807 | 257 | 257 | 0 | 689 | 24.7 cm | 1.00 | 50% | 37% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 30 | 2 | 5 | 1 | 31 | 0/- | 438 | 15 | 15 | 17 | 0 | 20 | 6 | 1363 | |
| -🇬🇧 | Attacker | 11 | 8 | 1 | 1 | 28 | 0/- | 562 | 20 | 11 | 15 | 0 | 19 | 1 | 1218 | |
| -🇩🇪 | Attacker | 21 | 1 | 0 | 0 | 39 | 0/- | 100 | 9 | 7 | 11 | 0 | 14 | 3 | 692 | |
| -🇬🇧 | Attacker | 20 | 0 | 1 | 0 | 27 | 0/- | 0 | 10 | 10 | 13 | 0 | 17 | 4 | 674 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 31 | 34 | 37 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.17x. Excellent flag running from you: 30 grabs became 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.98x. Your flag work was one of your best areas, with 11 grabs producing 8 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.51x. You were dangerous with the flag: 21 grabs led to 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. As an attacker, you kept pressure on the enemy base with 20 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 103-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |