Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Aug 2025, 17:51
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 595 | 144 | 103 | 0 | 408 | - | 1.40 | 58% | 35% | 0:06 | |
| 527 | 135 | 119 | 0 | 395 | - | 1.13 | 53% | 34% | 0:05 | |
| Team Total | 1122 | 279 | 222 | 0 | 803 | - | 1.26 | 56% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 6 | 3 | 5 kills | |||
| 16 | 8 | 5 | 1 | 5 kills | |||
| 21 | 3 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 16-6 in favour of Red Team.
The opening breakthrough came at 0:09 when Yotaka scored for Red Team. Red Team created more scoring chances, converting 16 of the 22 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with =oZ`Mac= finishing for Red Team. That score set the closing shape of the match at 16-6.
=oZ`Mac= stood out as the main objective influence with 30 grabs, 10 captures, 30 returns, and an MVP score of 1897. =oZ`Mac= made the biggest clutch contribution, recording 16 close-save returns.
Objective ledger for the match: 118 grabs, 64 pickups, 22 captures, 5 solos, 13 assists, 158 flag kills, 40 covers, 0 seals, 94 returns, 52 mid returns, 42 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: =oZ`Mac= produced 16 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 453 | 132 | 149 | 0 | 319 | 20.3 cm | 0.89 | 47% | 41% | 0:04 | |
| 393 | 90 | 130 | 0 | 259 | - | 0.69 | 41% | 35% | 0:05 | |
| Team Total | 846 | 222 | 279 | 0 | 578 | 20.3 cm | 0.80 | 44% | 38% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 30 | 10 | 3 | 2 | 35 | 0/- | 743 | 18 | 13 | 16 | 0 | 30 | 16 | 1897 | |
| -🇩🇪 | Attacker | 28 | 6 | 6 | 1 | 44 | 0/- | 857 | 20 | 16 | 15 | 0 | 23 | 6 | 1878 | |
| -🇬🇧 | Attacker | 28 | 4 | 2 | 2 | 30 | 0/- | 388 | 9 | 7 | 10 | 0 | 21 | 11 | 1269 | |
| -🇬🇧 | Attacker | 32 | 2 | 2 | 0 | 49 | 0/- | 212 | 17 | 4 | 11 | 0 | 20 | 9 | 1003 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 32 | 35 | 39 | 0 | Variable ping | ||
| 25000 | 500 | 170Hz | 41 | 41 | 42 | 0 | Good connection | ||
| 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.43x. Excellent flag running from you: 30 grabs became 10 caps and 2 solos. You fought efficiently: 144-103 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.17x. You carried real threat on attack, turning 28 grabs into 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.71x. You looked dangerous whenever you got the flag, and 28 grabs led to 4 caps and 2 solos. I think survival was your main issue: 90-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. Your flag work was one of your best areas, with 32 grabs producing 2 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |