Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Nov 2025, 23:01
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodlessFB | 228 | 92 | 96 | 0 | 319 | - | 0.96 | 49% | 29% | 0:06 |
| Yotaka | 202 | 96 | 82 | 0 | 303 | - | 1.17 | 54% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Vu3k | 10 | 3 | 1 | 4 kills | |||
| Yotaka | 12 | 1 | 1 | 2 | 5 kills | ||
| newut | 18 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:49 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:35, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-10.
newut stood out as the main objective influence with 13 grabs, 4 captures, 7 returns, and an MVP score of 892. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 60 grabs, 33 pickups, 13 captures, 4 solos, 10 assists, 80 flag kills, 49 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 153 |
| 77 |
| 79 |
| 0 |
| 294 |
| - |
| 0.97 |
| 49% |
| 27% |
| 0:08 |
| Team Total | 583 | 265 | 257 | 0 | 916 | - | 1.03 | 51% | 29% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 268 | 107 | 81 | 0 | 276 | - | 1.32 | 57% | 39% | 0:08 |
| -cide- | 217 | 75 | 95 | 0 | 233 | 46.0 cm | 0.79 | 44% | 32% | 0:06 |
| _-=Pr3dazZz=- | 198 | 75 | 89 | 0 | 297 | 36.0 cm | 0.84 | 46% | 27% | 0:07 |
| Team Total | 683 | 257 | 265 | 0 | 806 | 41.0 cm | 0.97 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 10 | 3 | 3 kills |
| dupthegodless | 13 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Vu3k | 2 | 9 kills | ||||
| Yotaka | 5 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| dupthegodless | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 4 | 4 | 1 | 9 | 0/- | 576 | 11 | 11 | 7 | 0 | 7 | 0 | 892 |
| - | -cide- | Attacker | 16 | 3 | 4 | 0 | 8 | 0/- | 342 | 8 | 14 | 7 | 0 | 8 | 2 | 709 |
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 2 | 0 | 0 | 17/5 | 82 | 8 | 5 | 12 | 0 | 13 | 0 | 559 |
| - | dupthegodless | Attacker | 4 | 0 | 0 | 0 | 24 | 0/- | 0 | 3 | 5 | 9 | 0 | 9 | 1 | 420 |
| - | Yotaka | Attacker | 13 | 1 | 0 | 1 | 14 | 0/- | 100 | 2 | 8 | 3 | 0 | 5 | 2 | 418 |
| - | Vu3k | Attacker | 14 | 2 | 0 | 2 | 8 | 0/- | 200 | 1 | 6 | 4 | 0 | 5 | 0 | 400 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 30000 | - | - | 84 | 85 | 86 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 35 | 35 | 37 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 33 | 40 | 48 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 88 | 92 | 95 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.92x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 13 grabs. You fought efficiently: 107-81 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.61x. You were dangerous with the flag: 16 grabs led to 3 caps. I think survival was your main issue: 75-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.34x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Vu3k | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.26x. Very strong flag running: you made 14 grabs count with 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| dupthegodless | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Yotaka | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |