Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Nov 2025, 21:34
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 297 | 104 | 110 | 0 | 320 | - | 0.95 | 49% | 33% | 0:05 | |
| 277 | 106 | 108 | 0 | 329 | 36.0 cm | 0.98 | 50% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 6 | 1 | 2 | 5 kills | |||
| 11 | 11 | 1 | 4 kills | ||||
| 12 | 12 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 0:34 when newut scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:52, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-9.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 5 captures, 7 returns, and an MVP score of 975. Yotaka made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 40 pickups, 14 captures, 3 solos, 15 assists, 107 flag kills, 50 covers, 0 seals, 67 returns, 60 mid returns, 7 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 123 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Yotaka produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 175 |
| 81 |
| 112 |
| 0 |
| 275 |
| - |
| 0.72 |
| 42% |
| 29% |
| 0:05 |
| Team Total | 749 | 291 | 330 | 0 | 924 | 36.0 cm | 0.88 | 47% | 32% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 269 | 111 | 104 | 0 | 292 | 13.5 cm | 1.07 | 52% | 39% | 0:06 | |
| 252 | 123 | 96 | 0 | 310 | - | 1.28 | 56% | 40% | 0:06 | |
| 242 | 96 | 91 | 0 | 317 | 20.3 cm | 1.05 | 51% | 30% | 0:07 | |
| Team Total | 763 | 330 | 291 | 0 | 919 | 16.9 cm | 1.13 | 53% | 36% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 2 |
| 4 kills |
| 10 | 2 | 1 | 4 kills |
| 12 | 8 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 kills | ||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 5 | 3 | 2 | 10 | 0/- | 694 | 11 | 10 | 7 | 0 | 7 | 1 | 975 | |
| -🇩🇪 | Attacker | 21 | 4 | 1 | 0 | 27 | 0/- | 353 | 4 | 2 | 12 | 0 | 16 | 4 | 883 | |
| -🇬🇧 | Defender | 1 | 0 | 3 | 0 | 0 | 25/7 | 81 | 4 | 10 | 11 | 0 | 13 | 1 | 657 | |
| -🇬🇧 |
| Attacker |
| 19 |
| 3 |
| 2 |
| 1 |
| 14 |
| 0/- |
| 201 |
| 10 |
| 17 |
| 9 |
| 0 |
| 9 |
| 0 |
| 594 |
| -🇳🇱 | Defender | 0 | 1 | 3 | 0 | 0 | 19/3 | 5 | 7 | 8 | 14 | 0 | 15 | 0 | 542 |
| -🇩🇪 | Attacker | 15 | 1 | 3 | 0 | 12 | 0/- | 67 | 4 | 3 | 7 | 0 | 7 | 1 | 415 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 36 | 45 | 52 | 0 | Sawtooth variation | ||
| 30000 | - | - | 42 | 45 | 49 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 18 | 20 | 22 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 88 | 91 | 94 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.84x. Your flag work was one of your best areas, with 26 grabs producing 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.78x. Very strong flag running: you made 21 grabs count with 4 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.54x rating shows it. You ran the flag well and gave your team end product: 3 caps and 1 solo from 19 grabs. You fought efficiently: 123-96 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.51x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.48x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. I think survival was your main issue: 81-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |