Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 111 | 51% | 164 | 450 | 164 | Volatile |
BoSS~VanZke: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 11322 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 109 CTF matches, 6947 objective events, 11322 CTF kills, and 45021 MVP score. Per match that is 63.7 objective events, 103.9 kills, and 413.0 MVP score, which is enough maths to make voice chat go quiet for half a second. 109 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1090 grabs, 569 pickups, 247 caps, and 110 solos. Finish rate is 15% from touches and 45% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 1170 returns, 638 mid returns, 158 clutch returns, and 1925 flag kills. That is 18.0 returns per CTF match, with 8% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 121 assists, 848 covers, and 71 seals, running at 9.54 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 42% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 55% wins from 20 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-1on1-Midle-v2: 23 appearances with a 65% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 6947 objective actions: 1090 grabs, 247 caps, 1966 returns, 1925 flag kills, and 1040 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.