Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 20:01
CTF-3v3 Theta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 386 | 166 | 94 | 1 | 429 | - | 1.77 | 64% | 40% | 0:10 | |
| 285 | 84 | 88 | 0 | 289 | 36.0 cm | 0.95 | 49% | 30% | 0:11 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 2 | 2 | 5 kills | |||
| 27 | 11 | 4 | 4 kills | ||||
| 23 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A hard-fought game of 4v3 Instagib CTF took place on CTF-3v3-Theta between Red and Blue Team, ending 13-10 in favour of Red Team.
The opening breakthrough came at 0:10 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 16 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 15:10, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-10.
ownage stood out as the main objective influence with 1 grab, 1 capture, 26 returns, and an MVP score of 915. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 98 grabs, 32 pickups, 23 captures, 15 solos, 7 assists, 106 flag kills, 68 covers, 0 seals, 74 returns, 62 mid returns, 12 clutch returns, and 3 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 40% accuracy and 166 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 206 |
| 58 |
| 86 |
| 0 |
| 204 |
| 58.3 cm |
| 0.67 |
| 40% |
| 30% |
| 0:11 |
| 188 | 103 | 92 | 0 | 302 | - | 1.12 | 53% | 34% | 0:16 |
| Team Total | 1065 | 411 | 360 | 1 | 1224 | 47.1 cm | 1.14 | 53% | 35% | 0:51 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 384 | 169 | 209 | 0 | 532 | 46.0 cm | 0.81 | 45% | 33% | 0:19 | |
| 240 | 116 | 97 | 0 | 331 | - | 1.20 | 54% | 35% | 0:10 | |
| 214 | 75 | 105 | 0 | 226 | 13.5 cm | 0.71 | 42% | 33% | 0:09 | |
| Team Total | 838 | 360 | 411 | 0 | 1089 | 29.7 cm | 0.88 | 47% | 33% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| 22 | 1 | 4 kills |
| 10 | 1 | 3 kills |
| 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 7 | 8 kills | |||||
| 1 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Defender | 1 | 1 | 1 | 0 | 0 | 32/9 | 0 | 2 | 15 | 22 | 0 | 26 | 2 | 915 | |
| -🇬🇧 | Attacker | 23 | 4 | 2 | 3 | 23 | 0/- | 0 | 8 | 9 | 12 | 1 | 14 | 2 | 789 | |
| -🇬🇧 | Attacker | 18 | 6 | 0 | 6 | 12 | 0/- | 0 | 2 | 7 | 4 | 0 | 8 | 5 | 677 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 1 |
| 0 |
| 0 |
| 17 |
| 0/- |
| 0 |
| 3 |
| 9 |
| 12 |
| 1 |
| 13 |
| 1 |
| 572 |
| -🇬🇧 | Attacker | 17 | 5 | 1 | 3 | 9 | 0/- | 0 | 4 | 7 | 5 | 1 | 5 | 0 | 489 |
| -🇬🇧 | Attacker | 18 | 5 | 2 | 3 | 6 | 0/- | 0 | 8 | 5 | 4 | 0 | 4 | 1 | 480 |
| -🇧🇪 | Attacker | 8 | 1 | 1 | 0 | 7 | 0/- | 0 | 5 | 16 | 3 | 0 | 4 | 1 | 428 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 108 | 114 | 128 | 0 | Bumpy connection | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | - | - | 30 | 37 | 64 | 2 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 13 | 15 | 27 | 1 | Occasional lag spikes | ||
| 30000 | 360 | 240Hz | 16 | 21 | 28 | 0 | Sawtooth variation | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.14x. Your attacking runs had purpose, with 23 grabs leading to 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 2.04x. You helped keep the score under control with 22 mid returns and 2 clutch returns. You fought efficiently: 166-94 with a 1.77 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.68x. Your grabs and running were a real strength, with 18 grabs turning into 6 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.40x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.30x. You were dangerous with the flag: 18 grabs led to 5 caps and 3 solos. I think survival was your main issue: 58-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.23x. Very strong flag running: you made 17 grabs count with 5 caps and 3 solos. I think survival was your main issue: 75-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap. The support share was meaningful at 42%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |