5 Jan 2026, 19:56
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 242 | 90 | 74 | 0 | 268 | 36.0 cm | 1.22 | 55% | 35% | 0:08 |
| -uh.StarzZz`- | 212 | 108 | 87 | 0 | 277 | 13.5 cm | 1.24 | 55% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 12 | 2 | 1 | 5 kills | |||
| -uh.StarzZz`- | 15 | 4 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:28 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 5-6.
-cide- stood out as the main objective influence with 11 grabs, 2 captures, 5 returns, and an MVP score of 599. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 29 pickups, 11 captures, 3 solos, 10 assists, 75 flag kills, 39 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 96 |
| 52 |
| 94 |
| 0 |
| 276 |
| 82.4 cm |
| 0.55 |
| 36% |
| 20% |
| 0:07 |
| Team Total | 550 | 250 | 255 | 0 | 821 | 44.0 cm | 0.98 | 50% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 230 | 82 | 77 | 0 | 315 | - | 1.06 | 52% | 28% | 0:08 |
| -cide-FB | 205 | 91 | 80 | 0 | 294 | 46.0 cm | 1.14 | 53% | 33% | 0:08 |
| Broken_Soul | 176 | 82 | 93 | 0 | 264 | 58.3 cm | 0.88 | 47% | 31% | 0:07 |
| Team Total | 611 | 255 | 250 | 0 | 873 | 52.1 cm | 1.02 | 50% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| Stealth | 3 | 1 | 1 | 4 kills |
| Broken_Soul | 12 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Stealth | 4 kills | |||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 11 | 2 | 3 | 1 | 9 | 0/- | 363 | 7 | 7 | 5 | 1 | 5 | 0 | 599 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 23/10 | 44 | 6 | 5 | 18 | 0 | 18 | 0 | 567 |
| - | -uh.StarzZz`- | Attacker | 19 | 1 | 3 | 0 | 9 | 0/- | 296 | 5 | 8 | 3 | 1 | 3 | 0 | 517 |
| - | BoSS~VanZke | Defender | 1 | 1 | 1 | 0 | 0 | 20/2 | 35 | 4 | 13 | 13 | 0 | 13 | 0 | 502 |
| - | Broken_Soul | Attacker | 16 | 3 | 1 | 1 | 10 | 0/- | 203 | 3 | 6 | 5 | 0 | 6 | 1 | 435 |
| - | Stealth | Attacker | 10 | 2 | 1 | 1 | 4 | 0/- | 160 | 4 | 0 | 1 | 0 | 1 | 0 | 304 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 31 | 37 | 40 | 0 | Sawtooth variation | |
| Stealth | 30000 | - | - | 49 | 50 | 50 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 14 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 21 | 22 | 24 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 32 | 35 | 45 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. You were dangerous with the flag: 11 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| BoSS~VanZke | Godlike | Defender | You played a really good game here and your 1.45x rating shows it. You helped keep the score under control with 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.37x. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap. 55% efficiency shows the fight selection was generally good. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You looked dangerous whenever you got the flag, and 16 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 10 grabs. I think survival was your main issue: 52-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |